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  1. #151
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by noumen0nn View Post
    every single action that you take that ISN'T camping the aetheryte, rushing the fate and immediately /returning feels awful, because you know you're losing a chunk of potential progress.
    Preach! This is exactly how I feel. Taking the time to explore or do anything that isn't rushing has that voice in the back of my head going "You could be getting job mastery and more silver right now."
    (5)

  2. #152
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,657
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SeriousPan View Post
    Preach! This is exactly how I feel. Taking the time to explore or do anything that isn't rushing has that voice in the back of my head going "You could be getting job mastery and more silver right now."
    It's an issue, but again, if SE doesn't do that, people will complain like they did about Pagos tbh. Personally I'd say just do it like Pagos and ignore all the people asking it to be dumbed down, but they want it to work for people who only play 2 hours a week so it is what it is.
    (1)

  3. #153
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's an issue, but again, if SE doesn't do that, people will complain like they did about Pagos tbh. Personally I'd say just do it like Pagos and ignore all the people asking it to be dumbed down, but they want it to work for people who only play 2 hours a week so it is what it is.
    Pagos is old news though, they fixed this problem with Bozja. There is a middle ground between pagos and OC and it’s literally Bozja

    Why do they never learn from their own game design
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #154
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,657
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Pagos is old news though, they fixed this problem with Bozja. There is a middle ground between pagos and OC and it’s literally Bozja
    If you think of CEs, yes, Bozja has time between them. But in terms of FATEs, it was exactly the same. There was no time and it felt like you were missing out by not doing them. You had to train yourself to resist caring about FATEs in order to do anything else.
    (1)

  5. #155
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If you think of CEs, yes, Bozja has time between them. But in terms of FATEs, it was exactly the same. There was no time and it felt like you were missing out by not doing them. You had to train yourself to resist caring about FATEs in order to do anything else.
    The thing was Bozja had multiple fates running at the same time which made them scale better and last longer

    Bozja allowed you to stop even if you missed a fate because it was often a fate you didn’t want. OC doesn’t
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #156
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Honestly, a lot of the "fun" bits could be fixed by taking a page from some FFs and letting us mix/match abilities we've unlocked from the new jobs.
    Like, I don't care about having all 6 or whatever cannon balls, but if I could take 3 and some kinda regen/heal?

    Or, if they were playing with mechanics and trying things out, why WASN'T this the place to add reraise in some form?
    (1)

  7. #157
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,303
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    yeah we really need some kind of phantom job cross skill system.
    (2)
    without fun jobs none of the content is fun

  8. #158
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,491
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kaynide View Post
    Honestly, a lot of the "fun" bits could be fixed by taking a page from some FFs and letting us mix/match abilities we've unlocked from the new jobs.
    Like, I don't care about having all 6 or whatever cannon balls, but if I could take 3 and some kinda regen/heal?

    Or, if they were playing with mechanics and trying things out, why WASN'T this the place to add reraise in some form?
    IDK, all I wanted right now is some sort of common sustaining potion. It's awful to do solo stuff with any DPSer, that is not a RDM with Vercure, if you don't have either Ph. Chemist or Ph. Knight equipped... I wouldn't really mind using a Ph. Job covering that kind of weakness, because in Bozja we had to do that with Lost Actions, however if I'm using either of those 2 jobs as a DPSer, means that I'm not leveling the rest of them.
    (0)

  9. #159
    Player
    Ajantisz's Avatar
    Join Date
    Aug 2021
    Posts
    17
    Character
    Serana Volkihar
    World
    Ravana
    Main Class
    Gunbreaker Lv 100
    There are aspects of OC that a like, but most of the stuff I hate is the things they took from Eureka and Bozja that were bad. It feels a lot like they looked at a spread sheet of data from player behaviours and didn't understand players weren't doing them because they liked them, they did them because they had to. I can't reason out how anyone could have decided the Forked Tower access methodology without seeing the stats on Eureka Hydatos and Baldesion Arsenal and coming to the wrong conclusion that people were playing the content because they liked how you access them and the support fate removing AV's buff instead of "elemental armours look awesome so we suffer through the access method and external fate BS". Ultimately to me it comes down to devs who don't play their own game as a hobby, or don't consult with actual players about what they like about the Field Op content, they just look at some stats on a spreadsheet and conclude big number means people like it...
    (2)

  10. #160
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,092
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ajantisz View Post
    There are aspects of OC that a like, but most of the stuff I hate is the things they took from Eureka and Bozja that were bad. It feels a lot like they looked at a spread sheet of data from player behaviours and didn't understand players weren't doing them because they liked them, they did them because they had to. I can't reason out how anyone could have decided the Forked Tower access methodology without seeing the stats on Eureka Hydatos and Baldesion Arsenal and coming to the wrong conclusion that people were playing the content because they liked how you access them and the support fate removing AV's buff instead of "elemental armours look awesome so we suffer through the access method and external fate BS". Ultimately to me it comes down to devs who don't play their own game as a hobby, or don't consult with actual players about what they like about the Field Op content, they just look at some stats on a spreadsheet and conclude big number means people like it...
    The most amazing part is that there was a post-mortem on Eureka from Yoshida and Nakagawa where Nakagawa acknowledged that BA's entry method sucked.

    https://forum.square-enix.com/ffxiv/...=1#post4896293
    (3)

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