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  1. #1
    Player
    Tahmamo's Avatar
    Join Date
    May 2025
    Posts
    13
    Character
    Tahmamo Aliapoh
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    So I thought a lot about it, and here's what I'd change about the current, release version of Demiatmas:

    - Perfecting a Critical Engagement, that is, not dying or gaining any Vul stacks, guarantees a Demiatma drop, this wouldn't have made gaining Relics at any easier at first, as everyone was still learning CEs, but it would inflict a pretty strict upper limit to how long it could take, and even discourage Tank immortality as a strategy, as being actually good at the game would be objectively more beneficial. I would also change the Closter Torches in Calamity Bound to no longer apply a Vul stack if not killed as currently it is possible to get hit with one by no fault of your own, and you don't want people to be able to grief something like that by deliberately avoiding the Torches.

    - You would be able to trade Demiatmas for a resource, 3 or 5 of that resource (to be decided) would let you purchase any Demiatma of your choice, 5 sounds like a fair number in addition to the above change, but it can be argued.

    - The resource above would then be additionally used to trade for Arcanite, 6 would equal an Arcanite, meaning 18 Demiatmas of any color equals a relic, again values can be argued, but the point is to encourage people to keep doing OC past the one-time step, which currently doesn't exist. Buying Arcanite for tomes would remain as the non-OC option.

    I feel these changes would make everything agreeable, would repair one of my biggest issues with OC currently, would keep the RNG while inducting a player-controlled cap to the grind, and so on.
    Ooo, I would really love these changes, including the first change you're proposing since you then give an incentive to actually do coin mechanic currently on the turtle CE other than just because you want to do it correctly.
    (0)

  2. #2
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tahmamo View Post
    Ooo, I would really love these changes, including the first change you're proposing since you then give an incentive to actually do coin mechanic currently on the turtle CE other than just because you want to do it correctly.
    Yeah my big issue that I mentioned is that like, there is currently no benefit to actually doing CEs properly, not even Battle High, it actually would've added a nice wrinkle to the entire grind process to me if I could've looped my Battle High buff for hours by just being good at the game(and lucky that the CEs that I am worst at didn't pop but let's not focus on that), but no, there is nothing... and this would've been something, while also not taking away from people who aren't capable or aren't willing to learn those fights, as the same RNG would still be there, now the game is just asking one trait from you, skill or perseverance.
    (2)