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  1. #41
    Player
    Raikai's Avatar
    登録日
    2017/06/16
    投稿
    3,394
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    学者 Lv 90
    Quote 引用元:Kranel_San 投稿を閲覧
    They also have other varieties of dungeons, like a tower defense dungeon, or a dungeon that let you decide which boss you want to face first.
    Trash mobs there also have unique elements to them that aren't just tank fodder,with the occasional aoe cone telegraphs to dodge, which adds a little bit of strategy when you approach those packs. I think in XIV at best there's something to interrupt every now and then, and it's not like they don't know how to design interesting trash mobs: see Deep Dungeons, they do offer some enemies that you need to approach differetly.
    (3)

  2. #42
    Player
    Kozh's Avatar
    登録日
    2020/03/09
    投稿
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    暗黒騎士 Lv 90
    Quote 引用元:AvoSturmfaust 投稿を閲覧
    Innovation doesnt work with the current FFXIV Community. I mean take a look at the Phantom Jobs its something new and people already complaining like shit, you know how new things in the world are innovated? with trial & error, experiements and fails but the FFXIV Community doesnt even give Square the Room for Fails and Experiments because the moment something is only 1% off like 99% is perfect 1% is bad, i guarantee you the people here will focus on the single 1% not the 99% which is good
    I will give them a pass if this system you mentioned is completely brand new, but it isn't. Phantom jobs are yet another version of logograms and lost actions. Heck, OC isn't ff14 first field operation, it's their third one. FF14 isn't a 3 year old mmo game, it's been 10 years already.

    Also, a lot of "new thing" they gave us are just old things repackaged. It beat the purpose of "experimenting".
    (3)

  3. #43
    Player
    KageTokage's Avatar
    登録日
    2017/02/20
    投稿
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    忍者 Lv 100
    7.2 was their chance to make a statement about future content design, so getting glorified levequests and an exploratory zone that failed to properly learn from the liked/hated aspects of Eureka/Bozja while simultaneously lacking much in the way of actual innovation was not very encouraging.

    At this point it feels like the game is largely being carried by its encounter design but even that is only fun for so many repetitions.

    I'm trying very hard to convince myself to just let go of my house and unsub until towards end of each major patch so there's actually stuff to do.
    (5)

  4. #44
    Player
    Kranel_San's Avatar
    登録日
    2021/08/05
    Location
    Gridania
    投稿
    1,029
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    リーパー Lv 100
    Quote 引用元:Raikai 投稿を閲覧
    Trash mobs there also have unique elements to them that aren't just tank fodder,with the occasional aoe cone telegraphs to dodge, which adds a little bit of strategy when you approach those packs. I think in XIV at best there's something to interrupt every now and then, and it's not like they don't know how to design interesting trash mobs: see Deep Dungeons, they do offer some enemies that you need to approach differetly.
    Not sure why the devs are afraid to have another Aurum Vale (The old iteration. Nowadays Aurum vale is just another bland dungeon)

    But you're absolutely right. A mix between deep dungeons and variant dungeons should be a thing to create the next iteration of story dungeons.
    (4)

  5. #45
    Player AvoSturmfaust's Avatar
    登録日
    2020/02/20
    投稿
    480
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    侍 Lv 100
    Quote 引用元:Kozh 投稿を閲覧
    I will give them a pass if this system you mentioned is completely brand new, but it isn't. Phantom jobs are yet another version of logograms and lost actions. Heck, OC isn't ff14 first field operation, it's their third one. FF14 isn't a 3 year old mmo game, it's been 10 years already.

    Also, a lot of "new thing" they gave us are just old things repackaged. It beat the purpose of "experimenting".
    true but they still improved in many aspects

    eureka - dumb ass mob grinding to pop fates - gone - instant fates
    bozja - dumb ass waiting for a ce every 20 min - gone - instant ce
    bozja/eureka - no dumb logos farming

    ofc its not everything good a few things are a downgrade like the entrance for forked, or the phantom jobs needs a bit more tuning
    and even forked if people dislike it now or not, i guess they did the entrance this way because it was meant to be organized from the start since im honest i dont even see happen that a random queue group clears it so i guess it was planned from the start this way, the only thing they messed up then is the 74 player limit thats straight up dumb

    experiments and trials are not always done after 1 try, doesnt mean i wanna defend square but atleast in some kind of areas its a downgrade


    and people talking about "oh logos were so much better you had so many options" yea 99% useless options which 95% of the community didnt even bother to use because doesnt matter if it was bozja with the potions to increase dmg or eureka with the logos, nearly everyone was always running the same shit, variation is not good if 95% of the variation are straight up ass
    (1)
    2025/06/14 15:24; AvoSturmfaust が最後に編集

  6. #46
    Player
    Vikor's Avatar
    登録日
    2014/07/31
    投稿
    9
    Character
    Viktor Arren
    World
    Ravana
    Main Class
    巴術士 Lv 100
    I came back to play OC after ubsubbing since 7.0 ending, I logged in and made it through the unlock quest, only to immediately not care about playing. It has nothing to do with difficulty or available time to play.

    The "magic" for a lack of better terms just feels gone. I am probably paranoid here, but the current state of things and decisions just have that vibe that WoW did as we crept into WoD, where Blizzard felt they were on top of the world and could just go on content generation autopilot, not paying attention to what they were producing or making sure it had that "spark" that made it a Blizzard game.

    I sat by and paid a WoW sub as that game spiraled to the ground, and I just can't let myself do that again. I hope 8.0 is stellar, I want a reason to come back, but current decisions just make me feel like we've crossed a threshold that is going to take a very long time to course correct.
    (6)

  7. #47
    Player Mawlzy's Avatar
    登録日
    2023/09/19
    投稿
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    機工士 Lv 100
    Quote 引用元:Vikor 投稿を閲覧
    I came back to play OC after ubsubbing since 7.0 ending, I logged in and made it through the unlock quest, only to immediately not care about playing. It has nothing to do with difficulty or available time to play.

    The "magic" for a lack of better terms just feels gone. I am probably paranoid here, but the current state of things and decisions just have that vibe that WoW did as we crept into WoD, where Blizzard felt they were on top of the world and could just go on content generation autopilot, not paying attention to what they were producing or making sure it had that "spark" that made it a Blizzard game.

    I sat by and paid a WoW sub as that game spiraled to the ground, and I just can't let myself do that again. I hope 8.0 is stellar, I want a reason to come back, but current decisions just make me feel like we've crossed a threshold that is going to take a very long time to course correct.
    I suspect part of it is SE is stuck in the mindset that all they have to do is throw in FF cross-references and everyone will get teary-eyed and clap.

    This overlooks the COVID/WOW influx that was dominated by people who have never played other FF games.

    I think it's possible SE is fine with "shaking off the fleas," and allowing the playerbase to drop back to FF fans, who they assume will put up with anything provided references from other games are dropped in on a suitable cadence.
    (6)

  8. #48
    Player
    Granyala's Avatar
    登録日
    2014/09/13
    投稿
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    白魔道士 Lv 100
    Overall I still like DT but I find myself logging in a lot less.
    Part of the reason is that my buddies are mostly raidlogging and I have retired some years ago. Playing on my own with randoms isn't as much fun.
    Another part is that (gut feeling) the time between patches has increased significantly. You get a short burst of content and then, unless you raid, you just do nothing for half a year.

    I am in the apparent minority, as I liked the DT storyline. I am not an FF buff, only ever played VII, VIII and X, so I don't recognize many references from the others. The story proposed interesting concepts and thoughts.
    Albeit fundamentally flawed on a logic level: even if they drain all shards of aether, an ever growing population of endless WILL run out of energy to sustain them. They'd need a different form of energy that is available in overabundance, e.g.: a Dyson Sphere, harnessing the energy of a sun, to really make it work long term. That AI-Sphene refuses to even consider this possibility and notice the stop-gap nature of her plan is a huge fail of the writing team.

    I'm totally digging the sci-fi visuals of the Alexandrians Just wish the game had proper RTX. Imagine Solution 9 with real time reflections!

    Content seems the same-ol same-ol, it's just that the longer I do not raid the less I care about the gear hamster wheel.
    Especially as a healer where you barely feel these upgrades. I750 or I720 ... doesn't make a lick of difference unless you venture into Savage.
    (1)
    2025/06/14 15:51; Granyala が最後に編集

  9. #49
    Player
    Kozh's Avatar
    登録日
    2020/03/09
    投稿
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    暗黒騎士 Lv 90
    Quote 引用元:AvoSturmfaust 投稿を閲覧
    and people talking about "oh logos were so much better you had so many options" yea 99% useless options which 95% of the community didnt even bother to use because doesnt matter if it was bozja with the potions to increase dmg or eureka with the logos, nearly everyone was always running the same shit, variation is not good if 95% of the variation are straight up ass
    You mean like how majority of phantom jobs are useless as well? Or very niche and clearly designed for forked tower.

    Like for now most people just use berserker on CE and switch to canoneer when farming. Maybe some like more advance strat with oracle starfall, but that's it.

    Phantom jobs skills are literally lost actions, maybe slightly bit improved and unique effect with job such as oracle or geomancer.
    (2)

  10. #50
    Player AvoSturmfaust's Avatar
    登録日
    2020/02/20
    投稿
    480
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    侍 Lv 100
    Quote 引用元:Kozh 投稿を閲覧
    You mean like how majority of phantom jobs are useless as well? Or very niche and clearly designed for forked tower.

    Like for now most people just use berserker on CE and switch to canoneer when farming. Maybe some like more advance strat with oracle starfall, but that's it.

    Phantom jobs skills are literally lost actions, maybe slightly bit improved and unique effect with job such as oracle or geomancer.
    they are atleast improved that i really dont need to bother and farm them over and over again, i never said phantom jobs are really great, its the opposite i even said they need more tuning (dont know if it was here or in another thread)
    (0)

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