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  1. #1
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,356
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i think how it is now its more designed for players to do OC to lvl up phantomjobs. but since they are only usable in OC it should be pretty much the other way around.
    as it is now we switch from job to job in order to lvl them all up. not only to have the dmg buff but also to experience what these jobs can do.

    but we should be encouraged to play with these jobs. acquiring them through different means is good. lvl them up needs too long though.
    (0)
    Last edited by Asari5; 06-13-2025 at 07:48 PM.

  2. #2
    Player
    Yamadronis's Avatar
    Join Date
    Aug 2016
    Posts
    17
    Character
    Ruru Liru
    World
    Excalibur
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    I personally think outside of them being easy to use, it is extremely boring and uninspiring to have the phantom jobs currently as it is. There is no experimentation or change of pace as with the logograms of Eureka or Bozja that made them unique and fun to use.
    Yes, this is one of the issues with the current system. Them being framed as jobs is good, but they are not, as a whole, interesting or game changing enough to warrant being less flexible than Eureka or Bozja. I am hoping that, rather than just inserting additional jobs in North Horn or adding more levels/skills to existing jobs, they iterate on how jobs work in general. Perhaps you can wear two to experiment with synergies, or combine them to create powerful roles like with logograms.

    Quote Originally Posted by Asari5 View Post
    but we should be encouraged to play with these jobs. acquiring them through different means is good. lvl them up needs too long though.
    As someone who has maxed out all Phantom Jobs, I like playing with them, and Occult Crescent captures that great feeling of fighting epic conflicts with a bunch of other people that's so rare outside of alliance raiding, but I find that unless I am playing specific roles or doing a very specific Critical Engagement, I am not incentivized to switch the Phantom Jobs up much, when the best option for the content is usually just boring damage utility. Some of the jobs are more useful than others by, well, a lot, and the ones that aren't as useful sometimes aren't fun or interesting enough to warrant using regularly due to restrictive balance design. Thief for example, has a really great skill that makes you go nyoom! and even works in encounters, and it would be really fun to just be able to be really fast in CEs, but Occult Sprint is only available 1/3 of the time, so instead of feeling like you're having a lot of fun going fast, you feel like you're obligated to use it as a reactionary utility, which feels arguably worse than just using Samurai or Time Mage or Oracle or Berserker or Cannoneer for the funny numbers.
    (2)