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  1. #1
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    164
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I love them conceptually, but I also agree they shouldn't be afraid to experiment more. The moment I saw Chemist had infinite free revives, or knight having 90% damage mit I was blown away. It's cooperative, it's an isolated place, we're not competing with anyone to worry about balance!
    I wish deep dungeons would do something similar aswell, just experiment, let us become for atleast short time in a restricted place be ridiculously powerful or make really fun combos!
    (6)

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by XtremePrime View Post
    I wish deep dungeons would do something similar aswell, just experiment, let us become for atleast short time in a restricted place be ridiculously powerful or make really fun combos!
    I wholeheartedly agree that Deep Dungeons would really benefit from this.

    I love all of them, but Orthos is a slog to get through the starting floors compared to its predecessors, and they're starting to test the limits of how they can innovate around the same gameplay style.
    (1)