Quote Originally Posted by Supersnow845 View Post
The phantom jobs seem to fall into 4 broad categories

1) internal loop of sorts that impacts how you play the wider job-> oracle, beserker and monk
2) random dumping of semi interesting CD’s that works really well on some jobs but not others-> geo, time mage
3) forked fodder-> ranger, thief, chemist
4) this class does nothing interesting-> bard, knight, canoneer, samurai

Of them only really those in category 1 work with 2 being job based (like geo works well if you are the MT and time mage works well on casters or PLD but terribly on melee). 3 and 4 are just a mess of wasted potential that are a slog to level

so i wouldnt call them fully useless

Phantom jobs really either need to go more towards oracle and have their own internal loops you play around your rotation or go more towards being what lost actions did in Bozja but right now in the overworld at least 7 jobs are basically useless which is pretty bad
It pretty much depends what you play, as example Canoneer since the Dmg and CD works together with Vipers DMG and SPeedbuff we are talking here about additional Skills which does the same Damage as our Ouruboros