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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,642
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think it would be fine to do it this way if the raid itself is the difficulty of Bozja's CLL, Dalriada or DR. Because then it's actually possible to do it with randoms. If it demands the sort of survival as Chaotic then it makes it a strange decision to enter it via the field instance.

    Quote Originally Posted by Mawlzy View Post
    These are professional game developers. The implications of the design choice in FT would be obvious to people with that background.
    I don't think the implications of a design choice always occur to them. In ARR, they threw a lot of mud at the wall to see what sticks. Analyzed historically, the decisions didn't make any sense from a game design perspective. They only made sense from a lore perspective ie. White Mage having Fluid Aura to knock enemies back (incredibly annoying for melee jobs), Monk having Featherfoot to increase Evasion when they aren't a tank and other DPS having similar gear and abilities as if they are tanks etc.

    The relic was more efficient to farm outside Bozja in Shadowbringers. Fortunately that's fixed this time and it's better to do it in Occult. Yet that was an obvious design flaw surely. A number of decisions surrounding that made it best to avoid the raid in it (Castrum Lacus Litore) which was also an incredibly obvious oversight.

    I could go on but while I feel their established formulas are very intentional and they know the implications of them, often with a lot of experimental content, they make strange oversights just like this. Despite it being the third type of Field Operation, I don't think they've fully set on the formula like with many other things in the game.
    (1)

  2. #2
    Player
    Daudream's Avatar
    Join Date
    Jun 2024
    Posts
    45
    Character
    Hawu Hawu
    World
    Spriggan
    Main Class
    Marauder Lv 42
    Quote Originally Posted by Jeeqbit View Post
    I think it would be fine to do it this way if the raid itself is the difficulty of Bozja's CLL, Dalriada or DR. Because then it's actually possible to do it with randoms. If it demands the sort of survival as Chaotic then it makes it a strange decision to enter it via the field instance.
    My thoughts exactly, I actually like the strange entry to the thing, makes the instance feel more real and adds to the mysterious feel of the island, however... thanks to the content itself it just becomes a mess. Each instance is small and to enter you need to bring a ticket over to a specific spot on the map during a specific weather event, the entry period is not long and once enough try to enter it becomes a lottery system, ok but... once you've managed to get in there is a difficulty spike that requires clear communication, specific phantom jobs, good gear and high skill, all the while being punishing with no way to really practice outside of watching a guide.

    So the entry method pushes for jumping into it blind with random people that's on the field but the content itself pushes for you to have a static and being fully prepared with the right tools. What I think should have been done is make the current version the hard version you can queue into outside of the instance, while the current entry style is used for a easier version that could be like the training wheels introducing you to the mechanics the harder one will fully utilize. Maybe you even have to beat the easy one to unlock the hard one? Just anything other than this for the first instance...
    (11)

  3. #3
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    81
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Daudream View Post
    once you've managed to get in there is a difficulty spike that requires clear communication, specific phantom jobs, good gear and high skill, all the while being punishing with no way to really practice outside of watching a guide.
    This is probably better saved for one of the 20 other OC/FT doomposting threads, but your comment about it being punishing with no real way to practice makes me want to point out what I personally think is a FT issue on par with its entry system... the way it's handled the resurrection restriction.

    Forked Tower has the same rez restriction debuff as BA and DRS, but with the caveat that you can only be raised three times throughout the entire instance. If you die a fourth time, you have to release and delevel, which means spending time releveling and then waiting for the weather before you can go back in and try again.
    There are also literally only two ways to raise - Chemist, and healer LB3. (There's also currently a bug where if someone uses healer LB3 while you have a pending raise from a chemist... you lose two stacks)
    In comparison, BA has three ways to raise (healer LB3, spirit of the remembered/reraise, and sacrifice), while DRS has four (healer LB3, 2 kinds of reraise, sacrifice, and arise) - and in both cases, the only limit on how many raises you can get just depends on how many plates/actions people brought.

    Literally the only other raise restricted duties in the game are Criterion and Savage Criterion... and I would argue that FT is worse than both of them when it comes to progging. Criterion gives everyone a single raise they can use on anyone (so you could in theory have 3 out of 4 raises used on the same person), but it's replenished every time you clear a boss or trash pack. Meanwhile Savage Criterion doesn't let you raise at all... but if you die and wipe, you just end up at the start of the instance again immediately to try again. You also technically can "practice" the mechs through regular Criterion, since the only changes in Savage beyond the raise restriction are more HP and fewer telegraphs.

    That combined with the time that will need to be spent releveling and waiting, and I genuinely don't think they could have made a less puggable/blind prog friendly raid if they tried. Even just a change as small as "each time you clear a boss/duty objective, your rez restriction stacks get replenished" similar to what Criterion has could go a long way to making it feel more accessible than it is now... assuming you can get inside the damn place, of course.
    (8)
    Last edited by Jaltaer; 06-10-2025 at 10:42 PM.

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