This was common in BA if you were not part of an organized discord group. They said that even in the zone chat.Honest question here, and I don't mean to be an ass to statics trying their best at FT, since we are all victims of CS3's awful design here:
would that not theoretically fall under the "aiding the enemy" bit of the Prohibited Activities in Final Fantasy XIV? I'm fairly certain refusing to heal/resurrect people in the instance can be considered that, which would theoretically make not resurrecting people in FT a offense reportable to a GM.
I mean I don't want those kinds of reportings to happen, mind you. Players who want to join in an instance with their closed group exclusively should be able to do so. It's just a thought that just shot into my head.
Makes you wonder what exactly went through the head of the person who designed the FT entry requirements.
I just stated what I think the reaction would be regardless if the person not in the static knows the content or not.
I'm one of those casual players most of the time (not mid-core). The trick, as you've probably heard, is not playing the game constantly. I don't like gaming habitually, so I often take breaks. When I return, I enjoy story progression, worldbuilding and some shiny instances. Every once in a while though, I do reach endgame, and then I deliberately seek out hardcore content to push my limits. Then I take another break and the cycle resets.To be fair, the problem is still the fact that Square Enix's perception of what midcore is, is flawed. On top of that, they also assume that every player wants to improve. Which could not be farther from the truth. The reality is that most of the people in FF14 are just chilling.
They enjoy the game for its story, shiny bossfights and overall casual approach and they are happy as long as there is something to do, something shiny to get, and the hardest difficulty they ever want or need is probably around Critical Engagements level,if they improve naturally, then thats good. Shoveling way harder content into the game than they are used to and baiting them to complete it with TT cards and hairstyles will achieve nothing but pour gasoline on fire.
It is genuinely not hard to satisfy these players but they utterly failed to do so in Dawntrail in every department.
SE probably has the data on this, and I wouldn't be surprised if many other players follow similar patterns. I'm not currently at endgame, but it saddens me to read the feedback here because I don't want hardcore catering for endgame to disappear. After all, it IS endgame - I expect challenging content when I reach that point. The easier, casual-friendly experience should be during the leveling journey. I think that's also the traditional MMO pattern.
The thing is, I don't think players like me will often be on these forums cause they tend to be more time conscious. And being on these forums is a huge time sink. Just a bad habit of mine to come here still.
Player
I legitimately wonder what would happen if a group of people saved up cyphers and joined FT when they see people in an instance. They are playing the content correctly, and they actually try to pass it (and aren't trolling).Honest question here, and I don't mean to be an ass to statics trying their best at FT, since we are all victims of CS3's awful design here:
would that not theoretically fall under the "aiding the enemy" bit of the Prohibited Activities in Final Fantasy XIV? I'm fairly certain refusing to heal/resurrect people in the instance can be considered that, which would theoretically make not resurrecting people in FT a offense reportable to a GM.
I mean I don't want those kinds of reportings to happen, mind you. Players who want to join in an instance with their closed group exclusively should be able to do so. It's just a thought that just shot into my head.
Makes you wonder what exactly went through the head of the person who designed the FT entry requirements.
No one here I think is saying they want this content to be piss easy. People want harder content that doesn't make them feel like they have to have a second job just to do it. It feels more like the "midcore" player has nothing to sink their teeth into. It's fine to have the harder content, but when that feels like the only thing we get and the only group that gets catered to, it can be frustrating.I'm one of those casual players most of the time (not mid-core). The trick, as you've probably heard, is not playing the game constantly. I don't like gaming habitually, so I often take breaks. When I return, I enjoy story progression, worldbuilding and some shiny instances. Every once in a while though, I do reach endgame, and then I deliberately seek out hardcore content to push my limits. Then I take another break and the cycle resets.
SE probably has the data on this, and I wouldn't be surprised if many other players follow similar patterns. I'm not currently at endgame, but it saddens me to read the feedback here because I don't want hardcore catering for endgame to disappear. After all, it IS endgame - I expect challenging content when I reach that point. The easier, casual-friendly experience should be during the leveling journey. I think that's also the traditional MMO pattern.
The thing is, I don't think players like me will often be on these forums cause they tend to be more time conscious. And being on these forums is a huge time sink. Just a bad habit of mine to come here still.
(I don't even know who Forked Tower is catered to though becides streamers, though, as even other harder content players are frustrated by it)
That's what they'll do, yes, but my point is they cannot stop people from attempting to do the content the way it was designed. Someone who does this is not "sneaking" anywhere.
I rarely make strong predictions about what SE will or will not do, but I will say with 99.9% confidence that you have absolutely nothing to worry about on this score.
SE probably has the data on this, and I wouldn't be surprised if many other players follow similar patterns. I'm not currently at endgame, but it saddens me to read the feedback here because I don't want hardcore catering for endgame to disappear. After all, it IS endgame - I expect challenging content when I reach that point. The easier, casual-friendly experience should be during the leveling journey. I think that's also the traditional MMO pattern.
The only way hardcore endgame content will disappear is when they turn off the servers.
Their idea of making 24-mans challenging in Dawntrail is a radioactive disaster. Like there's no grey area between ordinary 24-mans that are often wipe-proof, and stuff like Chaotic and FT where you cannot do it without scheduling in a dang Discord server. FT makes this even worse by applying ridiculous access systems to it, and effectively forces people to attempt to form 48-man premades due to issues with having randoms in the group because the content is so damn mechanically sensitive. Wow! And speaking of wow, I guess SE doesn't plan to observe the lessons vanilla WoW learned in 2004 about the raids that are way too big.
I don't think it's flawed. I think that perception doesn't exist in the first place.
Last edited by angelar_; 06-10-2025 at 03:33 AM.
Totally agreed.
Tried entering today, but it was 0/0. So I was looking at how to get into Forked Tower... Turns out I have to wait for 5 days for discord sign up to be available, and I'll need to be there at a specific time and follow all their directions.
I thought they changed the BA format in Bozja because this doesn't work for most people.
Last edited by SalamanderIX; 06-10-2025 at 06:27 AM.
Seems they decided they don't want it to work for most people
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