I’m trying to figure out how it’s a “win” to crash the value of literally anything that’s not OC
Wealth concentration is meaningless in a game where the economy is basically for show
meanwhile content longevity has been severely impacted by this
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I think it is fine eventually this past content is gonna be removed from the game and also... this is making a mess for actual goldfarmer companies as well and also that you need to focus your income on more new content instead.
EDIT:
Also these creatures, minions, Mounts and more should had been made NO TRADE to begin with.
My guess:
"what do we do, we have to fill the loot table of the treasures, but we got no time to make new rewards"
"lets just dump them with old stuff, we are genius"
SE been saying they want to control the flooding of gil. House plot being limit resource have little to no effect on controlling, the solution 9 mount is a one off purchase.
It slow down inflation in game.
It reduce wealth concentration, which I can see SE see it a good thing to attract new players
More players get benefits for this and bet majority of players are happy of having alternative way in “current” contents to obtain rewards from old contents.
It also attracts players into OC.
Eureka/Bozja may be still popular in your DC, but it has been quiet in Chaos since EW. It is not dead, but low player count.
Rare drop keep exclusive to silver or pot chest might be a better solution, either way, it boost the popularity of current content.
Gil floods the game because it has no sinks, whether Gil concentrates or not has no influence on day to day gameplay because more Gil doesn’t make you stronger compared to a game like RuneScapeSE been saying they want to control the flooding of gil. House plot being limit resource have little to no effect on controlling, the solution 9 mount is a one off purchase.
It slow down inflation in game.
It reduce wealth concentration, which I can see SE see it a good thing to attract new players
More players get benefits for this and bet majority of players are happy of having alternative way in “current” contents to obtain rewards from old contents.
It also attracts players into OC.
Eureka/Bozja may be still popular in your DC, but it has been quiet in Chaos since EW. It is not dead, but low player count.
Rare drop keep exclusive to silver or pot chest might be a better solution, either way, it boost the popularity of current content.
Crashing rare item value doesn’t slow inflation, it just kills incentives to do old content while Gil sits unused in everyone’s pocket because it has no sink
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I frequently find myself on the other side of discussions with Supersnow, but this is 100% correct.Gil floods the game because it has no sinks, whether Gil concentrates or not has no influence on day to day gameplay because more Gil doesn’t make you stronger compared to a game like RuneScape
Crashing rare item value doesn’t slow inflation, it just kills incentives to do old content while Gil sits unused in everyone’s pocket because it has no sink
There are MMOs that have hired economists to create interesting markets that add another gameplay loop. In FFXIV the main purpose of the market is to dump items in a desperate attempt to keep your inventory within the tiny cap provided.
Note also that OC is the second time this has happened in 7.X. Cosmic Explo seriously dented the Island Sanctuary dye market, making that old content less attractive to engage with.
SE uses drop rates to funnel people into the content they want them to play, presumably because their only success metric is player participation. It's a bizarre and short-sighted philosophy that wastes the resources they put into older content.
Gil transfer between players have not return to NPC, at some point more Gil have to come out from NPC. When more Gil injected into circulation it inflated.Gil floods the game because it has no sinks, whether Gil concentrates or not has no influence on day to day gameplay because more Gil doesn’t make you stronger compared to a game like RuneScape
Crashing rare item value doesn’t slow inflation, it just kills incentives to do old content while Gil sits unused in everyone’s pocket because it has no sink
Yes, there should be proper Gil sink. As I mentioned I have no idea the contents ecosystem in NA, but in Chaos it is a very low population contents, those who run today mostly gather in Discord to organise a party, it might kill those content. Yet, I would say in our DC the good of having those rewards more accessible outweigh the bad of killing already old and low population contents.
In a game in which the bulk of the players struggle to find enough new content, killing off the old is a disaster. Rather than killing old content, thus writing off all the development time put into it, it would make far more sense to occasionally refresh old content.Gil transfer between players have not return to NPC, at some point more Gil have to come out from NPC. When more Gil injected into circulation it inflated.
Yes, there should be proper Gil sink. As I mentioned I have no idea the contents ecosystem in NA, but in Chaos it is a very low population contents, those who run today mostly gather in Discord to organise a party, it might kill those content. Yet, I would say in our DC the good of having those rewards more accessible outweigh the bad of killing already old and low population contents.
The spine of Eureka, Bozja, Island Sanctuary and others is already there. Rather than shooting it in the head, SE could give it new gloves and a hat so that players have more things to do.
Amazes me how they just up and abandoned Island Sanctuary. They could have kept it going with new things to build, possibly expansions to the land. It got some use out of me recently for Cosmic Exploration because it's a good way to get Hi-Cordials if you have the one currency saved up, but otherwise wasted potential.In a game in which the bulk of the players struggle to find enough new content, killing off the old is a disaster. Rather than killing old content, thus writing off all the development time put into it, it would make far more sense to occasionally refresh old content.
The spine of Eureka, Bozja, Island Sanctuary and others is already there. Rather than shooting it in the head, SE could give it new gloves and a hat so that players have more things to do.
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