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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,439
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    We need more than just freelancer being customizable. The main problem with phantoms right now is that they're designed with the end goal in mind, but they actually forget the whole leveling experience, which is 99% of their gameplay. Why should I care if I can customize freelancer since I'm leveling all the actual jobs that can't be customized? Why should I care about the gameplay loop of each phantom job if I can only play with said gameplay loop once the job is fully leveled and I'm moving to the next one anyway?

    We need customization slots that are open at any time, and different states/sets that we can fill with the phantom actions we have unlocked, and save and load those sets at will. Even if one has to fully master a phantom job to allow the use of its actions in a shared loadout while playing other jobs, we need to have that little set of abilities we can use to customize and find cool combinations that we can experiment with. Even if the only job I mastered is phantom knight if I've been there for say, less than a day or a day, then being able to load up my favorite phantom knight actions to a shared loadout while I'm now leveling phantom bard would really address most of the glaring issues of the system. Much like in FF5 really.

    Then just make freelancer able to have MORE shared slots for MORE shared actions, like double the amount to make up for the loss of a phantom job set. Essentially the ultimate phantom job all about combining what we have mastered.
    (11)

  2. #2
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valence View Post
    We need more than just freelancer being customizable. The main problem with phantoms right now is that they're designed with the end goal in mind, but they actually forget the whole leveling experience, which is 99% of their gameplay. Why should I care if I can customize freelancer since I'm leveling all the actual jobs that can't be customized? Why should I care about the gameplay loop of each phantom job if I can only play with said gameplay loop once the job is fully leveled and I'm moving to the next one anyway?

    We need customization slots that are open at any time, and different states/sets that we can fill with the phantom actions we have unlocked, and save and load those sets at will. Even if one has to fully master a phantom job to allow the use of its actions in a shared loadout while playing other jobs, we need to have that little set of abilities we can use to customize and find cool combinations that we can experiment with. Even if the only job I mastered is phantom knight if I've been there for say, less than a day or a day, then being able to load up my favorite phantom knight actions to a shared loadout while I'm now leveling phantom bard would really address most of the glaring issues of the system. Much like in FF5 really.

    Then just make freelancer able to have MORE shared slots for MORE shared actions, like double the amount to make up for the loss of a phantom job set. Essentially the ultimate phantom job all about combining what we have mastered.
    That is really what would make it like V. "Jobs" are from the first game, the "job system" is from III, and then V's deal isn't just the job system again it's the "ability system." Jobs are in, like, half the games in the series, including XIV, so if they're going to invoke the V imagery they should be making it about abilities than just jobs.

    I think maybe their thinking is that you already have a job, so the phantom job is like your other set ability in V, but it doesn't feel that way to me and clearly to others as well.
    (4)

  3. #3
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tsukino View Post
    That is really what would make it like V. "Jobs" are from the first game, the "job system" is from III, and then V's deal isn't just the job system again it's the "ability system." Jobs are in, like, half the games in the series, including XIV, so if they're going to invoke the V imagery they should be making it about abilities than just jobs.

    I think maybe their thinking is that you already have a job, so the phantom job is like your other set ability in V, but it doesn't feel that way to me and clearly to others as well.
    It’s just grating in regards to how actions in one job are useless in the overworld while actions on another job are particularly strong anywhere. It’s night and day. Ranger has the worst of it because they’re more built for Forked Tower than anything else, and honestly they should’ve gotten a use in Overworld aside from just Crit/DH Buff every 2m. Having other jobs mixed together is how SE can win here.
    (2)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,507
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post

    Then just make freelancer able to have MORE shared slots for MORE shared actions, like double the amount to make up for the loss of a phantom job set. Essentially the ultimate phantom job all about combining what we have mastered.
    Yep, sounds about right!

    A Freelancer with double amount of customizability seems like the perfect reward for having everything mastered out.
    (1)