Because then it would not be mathematically needed to do the best DPS anymore. They can still do it, but it would not be required.
The reason we have this "everything converges around big damage cooldowns that occur once every 120s" gameplay is because of the multiplicative damage calculation which rewards buff stacking with more damage. People delayed their cooldowns so they could align with trick attack back in the day, since that meant an overall noticeable increase in DPS. Which is an important metric in a game where the goal is to reduce enemy hitpoints to zero, so much so that people complained to Square Enix about this. Thats how we arrived at today, where every class is builder-spender on a 120s timer.



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