Quote Originally Posted by Misutoraru View Post
It is pretty much Eureka 2.0 with little safer open world. “Lost action” redress as phantoms job. Mob are still HP sponge, and soloing still highly not advised. Still jump on FATE/CE train to level up. One good thing though it have a better story than Eureka so far
Thanks for this, I had been wondering how the general zone compared.

Obviously, there's only so much I can really grasp by watching a stream on my second screen, but I have been under the impression that mob density and threat was much lower in Occult Crescent than in Eureka, which the traversal aspect and that whole threat aspect for me is something I liked most about Eureka.

So I definitely won't be pining to go into Occult Crescent unless I am incredibly bored with nothing play and/or none of the people I play with are around.

I was concerned whether Phantom Jobs was just going to be one of those classic Square Enix attempts at trying to rehash an old feature with new naming, e.g., FATE > 'Skirmish'