Check one of my posts in first page, i give u a link where u can see that weapon with lower delay get same tp per second.
1 second = 100 tp
Only good thing about a weapon with lower delay is that u hit more times, you are not going to do more WS.
Check one of my posts in first page, i give u a link where u can see that weapon with lower delay get same tp per second.
1 second = 100 tp
Only good thing about a weapon with lower delay is that u hit more times, you are not going to do more WS.
The more times you hit. more TP you get out of it.. DRG is the TP hog Job after all :P. I still rather have -15 Enmity either way ^^
Check this:
It is just as I figured....
TP is always 100tp per second (TP/s) for every weapon of every type
So a delay of 4.2 would get you 420 TP per hit...
and a delay of 2.5 will get you 250 TP per hit....
So Each weapon will get you 1000TP in 10 seconds
So TP generation should NEVER be considered when talking about if one weapon is better than another, UNLESS it has "storeTP" or "Enhances Invigorate" on it...
You still hit it more times thus in a long fight with you hitting Garuda every 2 seconds for 80 damage and Ifrit's Lance hitting 90 every 2.5 seconds.. in the hitting category its almost close, the Weapon Skill area is different though, but the Minus Enmity, will Keep Garuda/Ifrit/Moogle away from you more often.. and thats the plus side of all that! =).
and the lower damage rating means your stats cap lower, which means both your auto attack damage and WS damage will be far lower by the end of the fight.You still hit it more times thus in a long fight with you hitting Garuda every 2 seconds for 80 damage and Ifrit's Lance hitting 90 every 2.5 seconds.. in the hitting category its almost close, the Weapon Skill area is different though, but the Minus Enmity, will Keep Garuda/Ifrit/Moogle away from you more often.. and thats the plus side of all that! =).
not to mention -15 enmity is an absolutely meaningless tradeoff for raw damage, especially when that -15 enmity should never ever ever eve revererverervereverever matter if your tank is even remotely decent
if monks and blms can hit 150-160 dps without a shred of -enmity and the warrior can still keep hate, you don't need it. period.
Different strokes for different folks I guess.and the lower damage rating means your stats cap lower, which means both your auto attack damage and WS damage will be far lower by the end of the fight.
not to mention -15 enmity is an absolutely meaningless tradeoff for raw damage, especially when that -15 enmity should never ever ever eve revererverervereverever matter if your tank is even remotely decent
if monks can hit 150-160 dps without a shred of -enmity and the warrior can still keep hate, you don't need it. period.
Edit: Better be safe than sorry :P.. and besides as long as I don't die the Sanction buff will still be there in which I can use that weapon to take down Pointless NMs Faster YAY!.
Last edited by Starlord; 04-30-2012 at 04:27 AM.
LOVe your gif sig
Just to clarify something that was quoted earlier in the thread:
This statement is only somewhat true. You can't overlook your hit-rate in damage calculations, as it can drastically change your total damage outcome. This line of thought assumes 100% accuracy, which we all know is highly improbable.It is just as I figured....
TP is always 100tp per second (TP/s) for every weapon of every type
So a delay of 4.2 would get you 420 TP per hit...
and a delay of 2.5 will get you 250 TP per hit....
So Each weapon will get you 1000TP in 10 seconds
So TP generation should NEVER be considered when talking about if one weapon is better than another, UNLESS it has "storeTP" or "Enhances Invigorate" on it...
For example, a 4.0 delay with 90% accuracy over 100 seconds (assuming the ".5" involved is a miss) affords 8800 TP. A 2.5 delay with 90% accuracy over 100 seconds affords 9000 TP. It's not a huge difference, but it could mean shaving of a hit to perform a weapon skill.
Edit: Note- I'm not saying any X is better than any Y, just something to point out when it comes to min/max stuff. Has anyone looked at possible "best in slot" combos for new gear yet (with set bonuses), or is it all worse than current offerings?
Last edited by Gunslinger; 05-01-2012 at 01:45 AM.
-15 enmity is = to 1.5% if you really need that -15 enmity to not pull hate. Then you need to find a better tank.
Also Dragoon pretty much has limitless tp already and with the proper rotation you should have all weaponskills on cool downs. The only way that a Speed weapon will beat Ifrit's. Is if it increased the amount of weaponskills you could do over time. With the Reuse timers and how quick fights are on this game that simply doesn't happen.
The more the better, I always say ^^-15 enmity is = to 1.5% if you really need that -15 enmity to not pull hate. Then you need to find a better tank.
Also Dragoon pretty much has limitless tp already and with the proper rotation you should have all weaponskills on cool downs. The only way that a Speed weapon will beat Ifrit's. Is if it increased the amount of weaponskills you could do over time. With the Reuse timers and how quick fights are on this game that simply doesn't happen.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.