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  1. #1
    Player
    Umisame's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Umisame Makaiju
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Check one of my posts in first page, i give u a link where u can see that weapon with lower delay get same tp per second.
    1 second = 100 tp

    Only good thing about a weapon with lower delay is that u hit more times, you are not going to do more WS.
    (0)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Umisame View Post
    Check one of my posts in first page, i give u a link where u can see that weapon with lower delay get same tp per second.
    1 second = 100 tp

    Only good thing about a weapon with lower delay is that u hit more times, you are not going to do more WS.
    The more times you hit. more TP you get out of it.. DRG is the TP hog Job after all :P. I still rather have -15 Enmity either way ^^
    (0)

  3. #3
    Player
    Umisame's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Umisame Makaiju
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Starlord View Post
    The more times you hit. more TP you get out of it.. DRG is the TP hog Job after all :P. I still rather have -15 Enmity either way ^^
    Check this:

    Quote Originally Posted by Rydin View Post
    It is just as I figured....

    TP is always 100tp per second (TP/s) for every weapon of every type

    So a delay of 4.2 would get you 420 TP per hit...
    and a delay of 2.5 will get you 250 TP per hit....
    So Each weapon will get you 1000TP in 10 seconds

    So TP generation should NEVER be considered when talking about if one weapon is better than another, UNLESS it has "storeTP" or "Enhances Invigorate" on it...
    (0)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Umisame View Post
    Check this:
    You still hit it more times thus in a long fight with you hitting Garuda every 2 seconds for 80 damage and Ifrit's Lance hitting 90 every 2.5 seconds.. in the hitting category its almost close, the Weapon Skill area is different though, but the Minus Enmity, will Keep Garuda/Ifrit/Moogle away from you more often.. and thats the plus side of all that! =).
    (0)

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Starlord View Post
    You still hit it more times thus in a long fight with you hitting Garuda every 2 seconds for 80 damage and Ifrit's Lance hitting 90 every 2.5 seconds.. in the hitting category its almost close, the Weapon Skill area is different though, but the Minus Enmity, will Keep Garuda/Ifrit/Moogle away from you more often.. and thats the plus side of all that! =).
    and the lower damage rating means your stats cap lower, which means both your auto attack damage and WS damage will be far lower by the end of the fight.

    not to mention -15 enmity is an absolutely meaningless tradeoff for raw damage, especially when that -15 enmity should never ever ever eve revererverervereverever matter if your tank is even remotely decent

    if monks and blms can hit 150-160 dps without a shred of -enmity and the warrior can still keep hate, you don't need it. period.
    (7)

  6. #6
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by fusional View Post
    and the lower damage rating means your stats cap lower, which means both your auto attack damage and WS damage will be far lower by the end of the fight.

    not to mention -15 enmity is an absolutely meaningless tradeoff for raw damage, especially when that -15 enmity should never ever ever eve revererverervereverever matter if your tank is even remotely decent

    if monks can hit 150-160 dps without a shred of -enmity and the warrior can still keep hate, you don't need it. period.
    Different strokes for different folks I guess.

    Edit: Better be safe than sorry :P.. and besides as long as I don't die the Sanction buff will still be there in which I can use that weapon to take down Pointless NMs Faster YAY! .
    (0)
    Last edited by Starlord; 04-30-2012 at 04:27 AM.

  7. #7
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    LOVe your gif sig
    (0)

  8. #8
    Player
    Gunslinger's Avatar
    Join Date
    Oct 2011
    Posts
    36
    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Just to clarify something that was quoted earlier in the thread:

    Quote Originally Posted by Rydin View Post
    It is just as I figured....

    TP is always 100tp per second (TP/s) for every weapon of every type

    So a delay of 4.2 would get you 420 TP per hit...
    and a delay of 2.5 will get you 250 TP per hit....
    So Each weapon will get you 1000TP in 10 seconds

    So TP generation should NEVER be considered when talking about if one weapon is better than another, UNLESS it has "storeTP" or "Enhances Invigorate" on it...
    This statement is only somewhat true. You can't overlook your hit-rate in damage calculations, as it can drastically change your total damage outcome. This line of thought assumes 100% accuracy, which we all know is highly improbable.

    For example, a 4.0 delay with 90% accuracy over 100 seconds (assuming the ".5" involved is a miss) affords 8800 TP. A 2.5 delay with 90% accuracy over 100 seconds affords 9000 TP. It's not a huge difference, but it could mean shaving of a hit to perform a weapon skill.

    Edit: Note- I'm not saying any X is better than any Y, just something to point out when it comes to min/max stuff. Has anyone looked at possible "best in slot" combos for new gear yet (with set bonuses), or is it all worse than current offerings?
    (1)
    Last edited by Gunslinger; 05-01-2012 at 01:45 AM.

  9. #9
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Starlord View Post
    The more times you hit. more TP you get out of it.. DRG is the TP hog Job after all :P. I still rather have -15 Enmity either way ^^
    -15 enmity is = to 1.5% if you really need that -15 enmity to not pull hate. Then you need to find a better tank.

    Also Dragoon pretty much has limitless tp already and with the proper rotation you should have all weaponskills on cool downs. The only way that a Speed weapon will beat Ifrit's. Is if it increased the amount of weaponskills you could do over time. With the Reuse timers and how quick fights are on this game that simply doesn't happen.
    (2)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Xianghua View Post
    -15 enmity is = to 1.5% if you really need that -15 enmity to not pull hate. Then you need to find a better tank.

    Also Dragoon pretty much has limitless tp already and with the proper rotation you should have all weaponskills on cool downs. The only way that a Speed weapon will beat Ifrit's. Is if it increased the amount of weaponskills you could do over time. With the Reuse timers and how quick fights are on this game that simply doesn't happen.
    The more the better, I always say ^^
    (0)