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  1. #211
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    84
    Character
    Chrono Trigger
    World
    Golem
    Main Class
    Paladin Lv 90
    You know what, I'll toss you folks a bone. From today's date, I will stay out of all healer threads for one month.

    No, really. I won't comment on anything.

    So in one month, I'm sure I'll see that having lemme count...

    Three active threads about #healerstrike (lmao) open was in fact totally the right call, and ever so much fresh and worthwhile, game-changing discussions were had, and ill know i was in the wrong.

    Ready, set, go.
    (0)

  2. #212
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,173
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by klu View Post
    You know what, I'll toss you folks a bone. From today's date, I will stay out of all healer threads for one month.

    No, really. I won't comment on anything.

    So in one month, I'm sure I'll see that having lemme count...

    Three active threads about #healerstrike (lmao) open was in fact totally the right call, and ever so much fresh and worthwhile, game-changing discussions were had, and ill know i was in the wrong.

    Ready, set, go.
    Your “criteria” for being wrong is something that literally nobody but you cares about

    Either you come back in 1 month and go “SEE I WAS RIGHT” or “okay I admit I was wrong” and either way nobody but you cares because nobody but you has these grievances
    (5)

  3. #213
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,320
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daudream View Post
    But onto something worth while....

    This is actually a fun idea, anything that brings back water to WHM is gold in my book, also must say a lot of your ideas for healers resonate with me whenever I see you post them. Because the one thing that would help the role a lot is more and varied DPS rotations to make the jobs feel distinguished from one another as well as more fun in solo content like MSQ duties but also in healing downtime, I also also will voice my appreciation on you taking time to try and make these ideas not overburden lower skill/newer healers as well.
    Thank you for reading! IMO, one of the biggest priorities in potential adjustments/reworks, is to make sure that, even with added complexity to optionally interact with, the base kit is reliable and simple, such that a newer/less-practiced player can fall back on something that they know will do the healing job. By doing so, it gives said player more confidence in trying to stray outside of the tried-and-tested comfort zone they're used to, and experiment with more of their kit. And hey, even if they decide they want to stay in the comfort zone and not experiement, the potency balancing on things can be tuned such that doing so is less costly to their damage (compared to currently)
    (4)

  4. #214
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    364
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    Thank you for reading! IMO, one of the biggest priorities in potential adjustments/reworks, is to make sure that, even with added complexity to optionally interact with, the base kit is reliable and simple, such that a newer/less-practiced player can fall back on something that they know will do the healing job. By doing so, it gives said player more confidence in trying to stray outside of the tried-and-tested comfort zone they're used to, and experiment with more of their kit. And hey, even if they decide they want to stay in the comfort zone and not experiement, the potency balancing on things can be tuned such that doing so is less costly to their damage (compared to currently)
    Well, i posted soùething like this on the other thread. it was on the spur of the moment so

    Quote Originally Posted by Lorika View Post
    Yeah... Instead of spamming Glare III ad nauseam we will have : Aqua VII turning into Aero VIII turning into Stone IX which proc Glare X which nourish your Blood Lilly.... hey.... Not bad for something made up on the spot Oo

    [Edit]
    Seriously, i writed this on the spur of the moment.... Now i think about it it's not bad at all.
    The proc of Glare X stay up for 15S, or maybe 30S like the RDM and is instant, which fix some of the mobility issue of the WHM.
    Also it's a splash AOE with 50% less damage after the first target.
    The combo Aqua/Aero/Stone work a bit like a melee combo Aero do 40 potency more than Aqua and Stone do 80 more potency than Aero.

    It would be not bad at all.
    (2)

  5. #215
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,320
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lorika View Post
    Well, i posted soùething like this on the other thread. it was on the spur of the moment so
    So it'd be a 1-2-3 combo (like PCT), which procs a 4th button (like PCT's White Paint), which then gives a 5th button after 3 uses? Hmm, I could see them doing the first part, but I think the second part (charging Blood Lily) wouldn't work out so well, because the whole point of the Blood Lily is to be a refund mechanic to remove the 'punishment' of healing with Lilies. This would massively increase WHM DPS, and might also cause them to want to avoid pressing their Lily heals again (after all, why would you want to use a GCD on gaining a charge, when you could spend that GCD on either Glare X which does damage and gives a charge, or the 1-2-3 combo that does damage and progresses you towards another use of the Glare X)

    As for my personal take, while a 1-2-3 combo could 'work', I much prefer the granularity that a 0-100 gauge offers, and how much more precise the gauge build rate numbers can be tuned with it. That's just me though
    (0)

  6. #216
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,320
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by MetaBoi View Post
    Maybe a way to "save" a card would be good. I would change redraw so that it switches the positions of the front and back slots so that you can save a card you want like Bole for a repeated TB or get rid of Arrow on the back first as you might have Spire with Empower planned for 20 seconds later becuase your summoner is getting back to their Bahamut again..
    Also, this is a good idea and there's room on the hotbars to add it, so it is now added (Sleight of Hand, level 45). I was thinking about re-adding Nocturnal Sect too at some point
    (1)

  7. 05-21-2025 05:02 PM

  8. #217
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    364
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    So it'd be a 1-2-3 combo (like PCT), which procs a 4th button (like PCT's White Paint), which then gives a 5th button after 3 uses? Hmm, I could see them doing the first part, but I think the second part (charging Blood Lily) wouldn't work out so well, because the whole point of the Blood Lily is to be a refund mechanic to remove the 'punishment' of healing with Lilies. This would massively increase WHM DPS, and might also cause them to want to avoid pressing their Lily heals again (after all, why would you want to use a GCD on gaining a charge, when you could spend that GCD on either Glare X which does damage and gives a charge, or the 1-2-3 combo that does damage and progresses you towards another use of the Glare X)

    As for my personal take, while a 1-2-3 combo could 'work', I much prefer the granularity that a 0-100 gauge offers, and how much more precise the gauge build rate numbers can be tuned with it. That's just me though
    Like i said, it was really on the spur of the moment, i can be greatly improved. But i don't think that a second gauge, and even less another 0-100 is the right thing for the WHM.
    And i disagree for the Lilies. Since you have additional way to generate them, you can mix healing and DPS to have acces more quickly to Aflatus Misery, so clearly upping your DPS and your mobility during the DPS phase.
    (1)

  9. #218
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    659
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lorika View Post
    Well, i posted soùething like this on the other thread. it was on the spur of the moment so
    One minor thing, the reason we don't have spells that go above IV is because the Japanese version doesn't use numbers, they use the more commonly seen base>-ra>-ga>-ja suffixes, it's why we didn't get Blizzard V and Fire V, but rather High Blizzard and High Fire, there is no spell tier above -ja, so they use a new spell instead.
    (1)

  10. #219
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    654
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    One minor thing, the reason we don't have spells that go above IV is because the Japanese version doesn't use numbers, they use the more commonly seen base>-ra>-ga>-ja suffixes, it's why we didn't get Blizzard V and Fire V, but rather High Blizzard and High Fire, there is no spell tier above -ja, so they use a new spell instead.
    Which is honestly really sad we don't get those spells
    As someone who has played a lot of the older final fantasy games, it would've been cool to have that
    (0)

  11. #220
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    364
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by VeyaAkemi View Post
    One minor thing, the reason we don't have spells that go above IV is because the Japanese version doesn't use numbers, they use the more commonly seen base>-ra>-ga>-ja suffixes, it's why we didn't get Blizzard V and Fire V, but rather High Blizzard and High Fire, there is no spell tier above -ja, so they use a new spell instead.
    It's the same for the French version (extra/mega/giga)

    [Edit]
    The only exception is SCH, because Broil is called Loi de l'ébulition in French (Boiling law) and since it's already long, it get number
    (0)
    Last edited by Lorika; 05-22-2025 at 02:03 AM.

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