

The difference here is that Honda intentionally made the brake harder to access and lobbied local governments to make all roads lead to the same brick wall.
The problem is that raiders want to raid, and if everyone knows all the raiders are on aether, they'll go to aether because they want to raid. This, in turn, means everyone is always on aether trying to raid, and the cycle perpetuates.
Your analogy is closer to what happened to crystal, where everyone foolishly created this notion that crystal would be a dead raiding server, and enough raiders bought into this notion, bringing it into something of a reality. What's actually happening in Aether is water is finding the lowest point in a group of bowls to collect, but each bowl is individually not big enough. So most of the bowls are too empty, and one is overfull.
Everyone is in full control of their own actions. Nothing forced the community to pile on one DC other than their own short sighted self interest. SE provided the car, the community chose to drive it into a wall. You could argue that SE should have never provided the car to begin with but that doesn't change who's recklessly driving it now.The difference here is that Honda intentionally made the brake harder to access and lobbied local governments to make all roads lead to the same brick wall.
The problem is that raiders want to raid, and if everyone knows all the raiders are on aether, they'll go to aether because they want to raid. This, in turn, means everyone is always on aether trying to raid, and the cycle perpetuates.
Your analogy is closer to what happened to crystal, where everyone foolishly created this notion that crystal would be a dead raiding server, and enough raiders bought into this notion, bringing it into something of a reality. What's actually happening in Aether is water is finding the lowest point in a group of bowls to collect, but each bowl is individually not big enough. So most of the bowls are too empty, and one is overfull.
At this point though whoever you or I believe is at fault is largely irrelevant, the problem is here and needs to be solved quickly one way or another. The travel restrictions are an improvement but they're still just a band-air over a gaping chest wound.
SE devs : "Is this a problem for JP players ? No ? Then don't care."
lol the devs put balmung (the only server on crystal with any sizable raid population) with all of the smallest servers on crystal. Many people who were on crystal servers were part of statics where all the other members were on primal or aether servers. Of course they would transfer back to primal/aether to stay with their statics. Crystal being dead for raiding was 100% on the devs.




It isn't just people assuming Aether has all the "good players" but rather wanting access to a bigger pool of players. There's no denying Aether has more of an established raid scene. Yes, Primal was quite healthy too, but Aether was always the best option in terms of quantity. Everyone congregating in one location gives those players significantly better chances of finding a party than if they're spread out. This is why roleplaying remained dedicated to Balmung for so long.It's a self fulfilling prophecy. Everyone believes that they have to go to Aether if they want to play with "good players." But that means that aether's party finders are full of both good players, and people who think they are better than they actually are.
When I had a semi-static on Primal DC, we had no issue picking up good fill-ins from people who were smart enough to check locally BEFORE they dragged themselves to Aether. Universally, the sentiment was "oh thank the Twelve someone put up a PF for this so I didn't have to DC port."
To put it another way. If there are ten parties all M8S phase 2, it's better that all of them are in one location than five on Aether, three on Primal and two on Crystal. Of course, it sucks for the players who either don't want to be forced into DC traveling all the time or simply can't due to Aether being consistently locked. However, this is when we circle back to SE and their poor planning They absolutely deserve the lion's share of blame here after implementing a system with zero thought beyond it's initial impact and essentially throwing up their hands and saying "it's just too hard!!!!" to fix a problem they created. The sad irony is the utter lack of content and regular lulls we've seen since 6.1 has brought the active population back down to Shadowbringer's launch, y'know when Aether wasn't congested.
In other words, the whole congestion thing is a farce meant to make the game look more active than it is.
This is ridiculous. Of course we're focused on our own self interest. We're paying for a product. Why should I or anyone be forced to deal with an inferior product and essentially doe the work for SE all while giving them 30$ (CAD) a month? I lucked out when Crystal happened as I had already moved to Aether years prior because of meeting new friends. But for the sake of argument let's pretend I didn't. If I remained on Balmung, I'd have a significantly harder time raiding regardless if people didn't immediately transfer back or not. The overall population on Crystal simply isn't interested in the raid scene to the extent Aether, and at the time, Primal were. Why should I sacrifice my enjoyment to build a community that maybe is half of what Aether already had? That isn't shortsightedness, it's valuing my money.
Now if you or SE wants to, pardon the meme, "pay my sub". I might sing a different tune. But I wouldn't do SE's job for them. To borrow your analogy, it would be akin to buying a Honda but being told you can only drive it in a specific city. Live in Austin and wanna visit Dallas? Sorry, your Honda isn't allowed to do that.
Last edited by ForteNightshade; 05-20-2025 at 09:42 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."

Last edited by Inputnamehere; 05-20-2025 at 10:03 AM. Reason: nep nep nep

Balmung never had a sizable raiding population. Anyone on claiming so is ignorant.
The raiding servers on crystal were Brynhildr and Goblin during early EW and ShB
Primal is acceptable for fills when Aether is full. It's not quite as full, but you can find parties.
Balmung was the RP server but it was also the most populated server in the game at the time (slightly ahead of Gilgamesh) and shared the same DC as Gilgamesh (the "raid" server from ARR/HW). Balmung still had a ton of raiders due to its sheer size.Interesting... I had assumed (based on what someone else had told me elsewhere) that Balmung had been heavily populated due to RPers first and raiders second, which is why it quickly turned its self (and the rest of Crystal) into "the" RP world/data center.
But more than likely that was not only a result of raiders moving away back to Aether (and Primal) for their statics, but new people moving into Crystal due to all of the new housing from the new worlds. By no sheer coincidence, Dynamis seems to be growing into "Crystal 2.0" due to a distinct lack of any raiding (or PVP) scene but there's loads of new housing for new venues and thus another place for RPers to gather, especially with Balmung alone being as congested as Aether is entirely.
I know people joke about RPers being the largest demographic holding the game up, but that's one time where they determined whether a new data center flourished even after a whole community transferred away, and they're the only reason Dynamis has any life at all. (Seriously, there's some days where venus spam is the ONLY thing in PF for hours on end.)
Balmung was the server with by far the most raiders on crystal when crystal was formed. Like, this isn't even debatable. It was primarily a RP server but it still had the largest population of raiders for crystal at the time. Do you have any idea how large balmung was compared to all the other ffxiv servers back then? Balmung and Gilgamesh being so large is a major reason why they split them up and created crystal lol.
https://x.com/Bwin4L/status/1063990924026527744/photo/3
https://x.com/Bwin4L/status/1120460278423085057/photo/1
Keep in mind they had to keep Balmung and Gilgamesh closed for a significant amount of time during stormblood due to how popular those servers were. At one point they were like 7-10k~ population ahead of the rest of the NA servers during HW.
Last edited by echo78; 05-22-2025 at 09:45 AM.



Gilgamesh is DYING - there's nobody around. We need the server unlocked for fresh blood. Relying on numbers that are inactive accounts is half the reason why this problem occurs in the first place. The numbers need to reflect active accounts.
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I hope the devs are listening. We need the devs to please listen.
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