

Well, i posted soùething like this on the other thread. it was on the spur of the moment soThank you for reading! IMO, one of the biggest priorities in potential adjustments/reworks, is to make sure that, even with added complexity to optionally interact with, the base kit is reliable and simple, such that a newer/less-practiced player can fall back on something that they know will do the healing job. By doing so, it gives said player more confidence in trying to stray outside of the tried-and-tested comfort zone they're used to, and experiment with more of their kit. And hey, even if they decide they want to stay in the comfort zone and not experiement, the potency balancing on things can be tuned such that doing so is less costly to their damage (compared to currently)
Yeah... Instead of spamming Glare III ad nauseam we will have : Aqua VII turning into Aero VIII turning into Stone IX which proc Glare X which nourish your Blood Lilly.... hey.... Not bad for something made up on the spot Oo
[Edit]
Seriously, i writed this on the spur of the moment.... Now i think about it it's not bad at all.
The proc of Glare X stay up for 15S, or maybe 30S like the RDM and is instant, which fix some of the mobility issue of the WHM.
Also it's a splash AOE with 50% less damage after the first target.
The combo Aqua/Aero/Stone work a bit like a melee combo Aero do 40 potency more than Aqua and Stone do 80 more potency than Aero.
It would be not bad at all.
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