To be fair Gaius's armor is kinda boring ugly, and if we ever did get it you know it'd be undyable, one piece and cost at least 18 bucks.
What you should be mad about is mobile getting 16 dye channels

To be fair Gaius's armor is kinda boring ugly, and if we ever did get it you know it'd be undyable, one piece and cost at least 18 bucks.
What you should be mad about is mobile getting 16 dye channels
I look just like the roes next door... if you happen to live next door to an amusement park.
The funny thing is, most armors already have 16 dye channels, but they are not enabled.
What I hope is, they will adopt this engine and port their assets over; they are already doing it anyway. Also, I saw some of the gameplay, and it looks like you have vastly more stuff to do and a lot more to interact with, which is something SE failed to address, as the starting zones feel very irrelevant and empty after you are done with MSQ.
Where is this "16 dye channel" information coming from?The funny thing is, most armors already have 16 dye channels, but they are not enabled.
What I hope is, they will adopt this engine and port their assets over; they are already doing it anyway. Also, I saw some of the gameplay, and it looks like you have vastly more stuff to do and a lot more to interact with, which is something SE failed to address, as the starting zones feel very irrelevant and empty after you are done with MSQ.
Please provide relevant evidence before making claims. (I heard from some guy that heard from another guy is not evidence)
Its not 16 dye channels on vanilla gear, its 16 individual materials per piece of gear and each has the ability to be dye enabled.
Even then, the work to do so would not be as simple as SE simply adding dyability to those individual materials, unlike what people keep claiming. As they would need to adjust the UI for it, set the individual dye values per material, etc. and considering how lackluster they second dye slot has been handled so far... I don't think anyone would be happy with their choices in that regard. Furthermore, no one can show you proof of this. If you aren't willing to do research for yourself then you simply have to accept that this is a very old game and many players know the ins and outs of how it works, about as well as the dev team at times. It is genuinely a case of iykyk.
As for the mobile game, it was demonstrated on a Chinese stream a couple days ago. The mobile game has 16 dye channels, which is technically possible in the main game; with a whole heck of a lot of work, due to how we know materials work. Which even setting aside the obvious beating around the bush people are doing to avoid ToS topics, we were shown how materials work and how dye functions in the fanfest dev panels leading up to 7.0's release.
Its not a "he said she said" situation, its a case of you being dismissive. Which is by nature argumentative and combative. Regardless of your declared intent.
Either way, since you asked for proof, here is the screenshots for mobile demonstrating the 16 dye slots:
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Last edited by Aniya_Estlihn; 05-22-2025 at 04:55 AM. Reason: made a bunch of edits for the sake of clarity, as I tend to ramble way too much and wanted to be more concise.
Thank you for providing the relevant references and helping clear things up.Its not 16 dye channels on vanilla gear, its 16 individual materials per piece of gear and each has the ability to be dye enabled.
Even then, the work to do so would not be as simple as SE simply adding dyability to those individual materials, unlike what people keep claiming. As they would need to adjust the UI for it, set the individual dye values per material, etc. and considering how lackluster they second dye slot has been handled so far... I don't think anyone would be happy with their choices in that regard. Furthermore, no one can show you proof of this. If you aren't willing to do research for yourself then you simply have to accept that this is a very old game and many players know the ins and outs of how it works, about as well as the dev team at times. It is genuinely a case of iykyk.
It seems that people have confused the mobile game features with the normal game features and made some very wild claims.
They have not confused anything. The game supports the capability for them to implement 16 dye channels as dyes are associated to the 16 materials that can make up an individual piece of gear.

Well no; it's in the normal game, but just like hrothgar and viera headgear visibility, it's only accessible to naughty players who break the rules and use third party tools. And as has been mentioned already in this thread, enabling them in the game proper would be a rather complex and invested ordeal since it'd require UI updates and stuff.
Which is also why I feel like there's gotta be a very BIG "catch" regarding the mobile version having access to them.
Last edited by SkankyRoe; 05-24-2025 at 06:57 PM.
I look just like the roes next door... if you happen to live next door to an amusement park.
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