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  1. #1
    Player
    Voryn's Avatar
    Join Date
    Aug 2023
    Posts
    165
    Character
    Voryn Thelas
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Casual matchmaking has a hidden MMR, not on a per-job basis, and the system just tries to attempt to balance the overall average on each team?

    I’m new to pvp so I barely know what I’m doing, and just playing casual matches of CC. If I play tank or melee dps then so far I have to get lucky to have a match where I actually contribute to the team instead of just dying a lot, and I don’t mind that since the game is still fun/interesting. But it’s a little silly and unfun when I play Black Mage and safely get a lot of kills/assists by just standing back and shooting people during a teamfights, and I’m more likely to win matches when playing it. Per-job MMR would be nice to have if we actually don’t have it already.
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,250
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Voryn View Post
    Casual matchmaking has a hidden MMR, not on a per-job basis, and the system just tries to attempt to balance the overall average on each team?
    Yes and ranked players seem to get a disproportionately high weight into it. Which makes sense, but it shows limits as well because anchoring in a CC game has ten times more influence than your average casual actually pressing their buttons, and people that do anchor, be them a player in their first CC game or someone just struggling, aren't rated much lower unless they have played a crapton of games tanking their rating I feel.

    Of course it's hard to tell exactly how it works and our experience may also be coloured by our own experiences and feelings. But there are still things that never lie: you'll never get paired with another ranked player unless there is a third one in the opposite team for example. And when you look at the post game stat boards, you generally are in the team that has the most of those anchors with absolutely abyssmal damage/etc (or even 0 self healing meaning they don't know about role actions...).

    That's why I'd like to have something that is based around medians instead of averages. But who knows maybe it's already the case and we have to live with it? Something totally random without anything would just get even more lopsided games for everybody on average.
    (2)