I'd even go a step further:

* Remove Wish.com gapcloser
* Sorta remove piercing talon.
* New jump gapcloser that is a GCD, deals quite heavy damage (but less than the main rotation), during the animation we aren't invulnerable (since that'd mess with combat mechanics) but cannot take damage.
* If done after backflip, substantional damage buff that makes it competitive in damage, even including the time spent on the backflip. But just barely. It'd still not be worth "wasting" your gapcloser for damage, but it'd also never be a problem if you use it.
* Keep the the two long-CD jumps.
* Make High Jump an actual jump again, during the animation we can briefly move a targetting cursor (it defaults to the standard target location of a targetted jump) akin to PvP that allows fine-tunning the arrival spot. To make this less problematic, Mirage Dive is now a full "freebie", it has no animation lock and hence can in theory be triple-woven whenever.
* The replace for Piercing Talon is Skewer&Recover. Skewer throws the lance as a GCD, very heavy damage, disarming yourself. Actual debuff and all, cannot use weapon skills etc. This debuff lasts until you either walk close enough to the target you skewered or use Recover, at which point you jump to the target and in an ~2.5s cast rip out the lance, dealing heavy damage again and causing a bleed.

So in total, a bunch of jumps. MORE JUMPS.