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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,175
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    an just add things useful to tanks that would make them stand out in raids then actually implementing it, If you want to argue tanks can each have a unique importance then I would like to actually see examples rather then just hearing that it can be done, Shield bash being important would almost always require Paladin being mandatory in that fight because for shield bash to ever be useful it would have to be a situation where without it the raid wipes, wasting damage on a stun is not something FF14 is designed around.
    I mean, it is useful in M6S to ensure that the tank can triple-stun the Jabberwocky, which especially when still progging the fight makes that part easier.

    Did it result in no non-PLDs being assigned MT? No, of course not. But at the same time, it's not like it did not have a unique use that the other tanks could not replicate.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    I mean, it is useful in M6S to ensure that the tank can triple-stun the Jabberwocky, which especially when still progging the fight makes that part easier.

    Did it result in no non-PLDs being assigned MT? No, of course not. But at the same time, it's not like it did not have a unique use that the other tanks could not replicate.
    i am genuinely doubting how much of a benefit it is to triplestun the Jabberwock with the Paladin using Shield Bash (6s, 3s, 1.5s -> 10.5s total, -0.25s if you use Low Blow as the last one) vs just using stronger GCD damage to help DPS down the Jabberwock & Mus and using the Melee DPS' Legsweeps instead. With 1x Low Blow and 2x Leg Sweep you'd have 7.25s total stun time (5s -> 1.5s -> 0.75s), which is still plenty if your DPS players aren't asleep, which they shouldnt be because it's a Savage fight.
    (3)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,175
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    i am genuinely doubting how much of a benefit it is to triplestun the Jabberwock with the Paladin using Shield Bash (6s, 3s, 1.5s -> 10.5s total, -0.25s if you use Low Blow as the last one) vs just using stronger GCD damage to help DPS down the Jabberwock & Mus and using the Melee DPS' Legsweeps instead. With 1x Low Blow and 2x Leg Sweep you'd have 7.25s total stun time (5s -> 1.5s -> 0.75s), which is still plenty if your DPS players aren't asleep, which they shouldnt be because it's a Savage fight.
    Yeah of course. I didn't say it's very useful, but between being able to near-freely stop casts in dungeons and even something like M6S, it's not like it has no uses. That's also an important thing, anyways: People forget that large swathes of the population are not savage raiders. People cap out at roulette dungeons. Balancing and designing for savage/extreme/ultimate fights only (content designed in a way you could readily critique as being badly designed, anyways!) is not really a smart idea.

    That is to say: Maybe fight design ought to change first, and only then classes should get looked at in contrast against this new - hopefully improved, though it'll be nearly impossible to not achieve that even if you did random changes - design.
    (0)