Quote Originally Posted by Jeeqbit View Post
Admittedly it is rough - it used to be a joke (a dungeon party would kill him in seconds), and that didn't fit the lore because he's meant to be really powerful you see. They wanted him to have one of the toughest solo fights to fit this, so it was revamped relatively recently, using modern fight designs that are a lot for a new player I would say.
I don't understand the - for me enormous - gap between difficulty of that last fight, compared to that of the steps before it. At first, I thought I would have missed some MSQ episodes, or that maybe there is some other quest(s) to do that would prepare for this. But no. Nothing. It's a bit like pushing into deep water a person who can't yet swim.

Since it's a solo instance, I would expect some possible help to prevent that a player remains stuck for ever, even more as part of the game content is locked behind it (for which we pay...). For example, after 5 failed attempts, there could be a choice of difficulty levels: easy, middle, hard or something similar. Or another alternative could be a choice of one supporting NPC (healer, tank or whatever). The help should not be such as making it a piece of cake for all, but as is now, it's on my opinion too much.

I wonder how rangers (wardens?) with bows deal with it?