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  1. #1
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100

    Why obtaining weekly raid gear feels bad, and a possible fix.

    Dunno where's really the best place to post suggestions, I have a feeling like the devs don't actually read the forums but whatever.

    Gearing up currently feels kind of bad sometimes. Let me explain.

    One token per boss per week. Tokens are specific to the slot (besides accessories, which are generic). So gearing up means either:
    1. You go for a specific piece of gear, which means you have the potential to get unlucky and just get nothing, which means you have to fight the boss again.
    2. You roll need on everything, which means you can end up getting a mishmash of tokens and likely won't get anything but accessories until the next week.

    Even with option 2 which nearly guarantees one token every raid, you end up eventually running into the same problem as option 1 as your pool of gear pieces you want gets narrower and narrower.

    My proposed solution:
    Generic tokens. Have it cost the same (4 for chest and legs, 2 for helmet boots gloves, 1 for accessories) but you no longer need specific ones for specific pieces. This means that everyone can get a token per raid, there's no potential for tokens to be entirely wasted because everyone passed on it, and you no longer have annoying situations where people are holding out rolling on purpose to get a better chance at the piece of gear they want.
    Functionally it works exactly the same, but without the tedium of having to repeat content in the same week that you don't want to repeat.

    Let me know what you guys think, or if you have any alternative solutions you'd like to propose.
    (7)

  2. #2
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    Dunno where's really the best place to post suggestions, I have a feeling like the devs don't actually read the forums but whatever.

    Gearing up currently feels kind of bad sometimes. Let me explain.

    One token per boss per week. Tokens are specific to the slot (besides accessories, which are generic). So gearing up means either:
    1. You go for a specific piece of gear, which means you have the potential to get unlucky and just get nothing, which means you have to fight the boss again.
    2. You roll need on everything, which means you can end up getting a mishmash of tokens and likely won't get anything but accessories until the next week.

    Even with option 2 which nearly guarantees one token every raid, you end up eventually running into the same problem as option 1 as your pool of gear pieces you want gets narrower and narrower.

    My proposed solution:
    Generic tokens. Have it cost the same (4 for chest and legs, 2 for helmet boots gloves, 1 for accessories) but you no longer need specific ones for specific pieces. This means that everyone can get a token per raid, there's no potential for tokens to be entirely wasted because everyone passed on it, and you no longer have annoying situations where people are holding out rolling on purpose to get a better chance at the piece of gear they want.
    Functionally it works exactly the same, but without the tedium of having to repeat content in the same week that you don't want to repeat.

    Let me know what you guys think, or if you have any alternative solutions you'd like to propose.
    Tbf, they could just scrap the gear completely, make all the slots cosmetic only and do standardized ilvls for every content bracket.

    Why bother? There’s no open world, no PvP, downscaling everywhere, there are no builds, no different playstyles, no exciting gear pieces like trinkets in WoW.
    (11)

  3. #3
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    148
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kandraxx View Post
    Tbf, they could just scrap the gear completely, make all the slots cosmetic only and do standardized ilvls for every content bracket.

    Why bother? There’s no open world, no PvP, downscaling everywhere, there are no builds, no different playstyles, no exciting gear pieces like trinkets in WoW.
    Exciting trinkets in wow ? Go to any wow forum and people number one complain is about trinkets
    (0)

  4. #4
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    145
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Kandraxx View Post
    Tbf, they could just scrap the gear completely, make all the slots cosmetic only and do standardized ilvls for every content bracket.

    Why bother? There’s no open world, no PvP, downscaling everywhere, there are no builds, no different playstyles, no exciting gear pieces like trinkets in WoW.
    Yooo hard agree
    the cool stuff they belts they removed
    why?
    Who knows
    (0)

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kandraxx View Post
    Why bother? There’s no open world, no PvP, downscaling everywhere, there are no builds, no different playstyles, no exciting gear pieces like trinkets in WoW.
    the gear is there to make it easier to clear the raid over time.
    (0)

  6. #6
    Player
    SophiaDL's Avatar
    Join Date
    Aug 2023
    Posts
    446
    Character
    Laura Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Gear is literally useless in FFXIV tbh as the person above mentioned, it has 0 impact in any way, they could honestly just make gear cosmetic it would change absolutely nothing, this is one of the big problems with FFXIV, there's no progression at all on your character as everything is scaled up or down and the gear you wear is just... there.

    As an old WoW player, I have 0 interest in the actual endgame content of FFXIV as nothing is satisfying or feels good to get, you get new gear and there's 0 excitement from it, it's something I dont understand with this game in general (and how people somehow are satisfied with the content the game provides and its rewards), thankfully a lot of other aspects of FFXIV are great, socialization and housing being one of the biggest ones.
    (5)
    Last edited by SophiaDL; 04-30-2025 at 04:56 AM.

  7. #7
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    Quote Originally Posted by SophiaDL View Post
    Gear is literally useless in FFXIV tbh as the person above mentioned, it has 0 impact in any way, they could honestly just make gear cosmetic it would change absolutely nothing, this is one of the big problems with FFXIV, there's no progression at all on your character as everything is scaled up or down and the gear you wear is just... there.

    As an old WoW player, I have 0 interest in the actual endgame content of FFXIV as nothing is satisfying or feels good to get, you get new gear and there's 0 excitement from it, it's something I dont understand with this game in general (and how people somehow are satisfied with the content the game provides and its rewards), thankfully a lot of other aspects of FFXIV are great, socialization and housing being one of the biggest ones.
    I disagree. Gear still matters. Maybe not to the extent you would like it to, but it does.
    You ever done new content week one and get your absolute ass kicked, and then done the same content a month or so later when everyone's gotten fully geared and it becomes almost totally trivial? Yeah, gear matters.

    They could do something like giving gear unique stats that change gameplay in some way, but that just creates an added balancing challenge. I'm not sure what you really want here.
    (6)

  8. #8
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    145
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    I disagree. Gear still matters. Maybe not to the extent you would like it to, but it does.
    You ever done new content week one and get your absolute ass kicked, and then done the same content a month or so later when everyone's gotten fully geared and it becomes almost totally trivial? Yeah, gear matters.

    They could do something like giving gear unique stats that change gameplay in some way, but that just creates an added balancing challenge. I'm not sure what you really want here.
    You can do week 1 with crafted gear though, beyond week 1 you can still do it with just crafted and pentamelds
    (0)

  9. #9
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    I disagree. Gear still matters. Maybe not to the extent you would like it to, but it does.
    You ever done new content week one and get your absolute ass kicked, and then done the same content a month or so later when everyone's gotten fully geared and it becomes almost totally trivial? Yeah, gear matters.

    They could do something like giving gear unique stats that change gameplay in some way, but that just creates an added balancing challenge. I'm not sure what you really want here.
    I'd prefer if we didn't have to deal with content being completely trivialised by gear within a few weeks of release. This is another argument for removing gear for me.
    (0)

  10. #10
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    I'd prefer if we didn't have to deal with content being completely trivialised by gear within a few weeks of release. This is another argument for removing gear for me.
    no one will do the raids if there is no reward.

    see criteon dungeons.
    (0)

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