

The only casual content in the game is standing around in limsa and spamming emotes by your guys defintion.´, becausse anything that requires moving your character around seems too difficult.Holy, sh!
I hadn't realised! Lol.
Yes that's when I lost interest in sightseeing too! At the time I wasn't as disgruntled as I am now so never examined/noticed how/when/why it happened.
I just used to go back and complete a bit of sight seeing in a whim. But suddenly I stopped doing that.
And when it comes to jumping puzzles I assumed that was a me thing and thought nothing of it. I'm just really bad at them.
But yes! I stopped even bothering to clear sightseeing orbs that even just ran past.
Never going to 'complete' SB. Sure a hell don't want to try.
Guess we're done.
Ah meh. Not bothered. Just not bothered.


Well... I tell I lie. I did try the SB tower jumping puzzle it seemed impossible, at least on my controller. I made no consistent progress after two days and had miles to go.
I'm bad at it. AND IT'S NOT FUN ANYWAY for me. I enjoy improving at things. This I do not enjoy getting better at.
There is nothing unusual, or odd about liking Alpha 3 normal, or ShB Ex1 blind, but not liking jumping puzzles.
Nothing at all.
And if you think that is odd and unacceptable, then just <insert correctively disparaging comment aimed at you, here>
Last edited by Gurgeh; 04-29-2025 at 04:53 PM.
Look, there are situations where, yes, this does apply, e.g., toxicity and the such, which no it isn't OK.Considering the way casuals are often treated by the crowd that knows more? Yeah, can't blame them for not wanting to interact with the mid/hardcore players where some of them don't even treat each other kindly, much less the people "below" them. And the genuinely good mid/hardcore players that want to help? Better watch your "tone" or that's jail time so they can be equally forgiven for not wanting to speak up when asked. (We literally had someone giving me a head pat IN THIS TOPIC being side-eyed if they were being facetious or not.)
Again, a hairstyle was worth bragging about and throwing around accusations of entitlement. That's where we're at right now. (And it wasn't even a good hairstyle IMO.)
Even the solution of "just buy it from the MB" is just a roundabout way of saying "please pay gil to people who likely despise you". AGAIN, not the glowing endorsement for engaging with the content and community that people are trying to paint it as.
It's a whole bunch of people of different skill levels and tolerance being forced to play together and Dawntrail finally brought all that piss and bile to a boil. (Lords knows I've been venting all my woes here, sorry Valence, I know you're good people despite any disagreements). But hey, at least Yoshi-P kept his promise about "more friction" right?
But beyond a point and especially for something like crafting, players can absolutely be more receptive to feedback, or be asking about it, as opposed to blaming the content or the fact they aren't pentamelded..
Literally, if a novice crafter at end-game turned around and said "Hi, I'm struggling with these recipes... I have scrip gear, and these are my stats... I have melded as best as I can... What can I do?", and I would quite literally sit there, analyze their stats, see what is wrong with their melds, if anything, e.g., sacrificing too much CP for Craftsmanship or Control, and I would give feedback on how to generally handle expert recipes, or if they were so inclined I would help them with macros specific to their stats. Or I would give them a resource where they could calculate or get macros on their own.
I'm sorry to respond like this, but beyond a point the player not bothering to ask, assuming the content is too hard, or that the issue is because they haven't churned 10M into melding Everseeker gear is the biggest detriment to their own progress.
Perhaps it's different on other worlds but when someone asks a question in shout chat on mine they tend to get genuine answers from multiple people. Things like "How do I deal with items that only have 35 durability", or "Is there any trick to landing the fish for that FSH/BSM mission". There's even people running around giving away free crafting/gathering food from time to time. It's nice when shout chat isn't just used for venue advertisements.And you would be one of the "genuinely good ones" I mentioned, not that I really doubted it given your posts here and elsewhere on the matter. But I imagine most players don't know you from a hole in the ground and may not be willing to take a risk in asking, or maybe they did and ended up mocked or ignored by one of the bad ones.

I can promise you on Behemoth you will be ignored asking a question 90% of the time, and the other 10% of the time 30min to an hour later someone might send you a tell and be like 'did you ever get an answer' and be genuinely helpfulPerhaps it's different on other worlds but when someone asks a question in shout chat on mine they tend to get genuine answers from multiple people. Things like "How do I deal with items that only have 35 durability", or "Is there any trick to landing the fish for that FSH/BSM mission". There's even people running around giving away free crafting/gathering food from time to time. It's nice when shout chat isn't just used for venue advertisements.
Most people generally won't care, honestly... The line is usually drawn with group content, where it is more difficult to 'teach' someone, versus guiding someone through doing gathering or crafting, generally the players between both pools are quite far apart.And you would be one of the "genuinely good ones" I mentioned, not that I really doubted it given your posts here and elsewhere on the matter. But I imagine most players don't know you from a hole in the ground and may not be willing to take a risk in asking, or maybe they did and ended up mocked or ignored by one of the bad ones. Safer to just go quietly look up a guide and whoops, that's the problem right now for a lot of them.
You're counting on a community to be helpful and understanding when Dawntrail has shown most people really don't want to be or probably never did, and where "more stress and friction" was literally what the director wanted, and the content has succeeded in being hard "enough" to really bring out the abrasiveness and disregard in others for others with every major patch so far. We saw how people were about Chaotic when it came to casual versus hardcore discourse, did we really think Cosmic would be spared that just because it wasn't combat? It even has a literal body check that Dynamis and Materia have been failing for days now even if nobody was dying.
But more importantly, it's not your obligation to make the content approachable and understandable, and it's not your fault that it wasn't. That's completely on Square-Enix.
Second paragraph is just see the above.
I will say most of the issue is on the players as much as it is Square Enix.... Crafting is one of those facets where there's a bit of nuance with everything, and what I mean by this is... If you were to ask several different crafters on crafting rotations etc., you would get several different answers, and for the most part they may not be wrong... and it's difficult for that to be communicated in a guide, especially from Square Enix... The best they could deliver is essentially a 'brass tacks' of the system, which players would infer if they cared anyway... Some of that nuance we don't need, but for the most part it's really a use-case basis, e.g., modern macros don't really use abilities like Prudent Touch, or use other abilities like Delicate Synthesi, bar specific use cases like reaching 5/70 Durability instead of 10/70, because being durability efficient is just not a concern... But with recipes like 20D, the need to be durability-efficient is a much bigger consideration, especially for abilities like Prudent Touch or Delicate Synthesis.
and it's just somewhat unfortunate because our method as a community is to disseminate information in a way that isn't concerned with actually learning but just reaching an objective, e.g., being melded to macro craft your master recipes, versus saying why, and to be honest the last time we had a level of nuance that taught people crafting was way way back when we had the beefy guides which were dissertations in their own right, and why is why it would be difficult for Square Enix to produce something meaningful, IMO.... So I would put it on the community as much as I would the developers... Especially when we as a community generally engage with resources that isn't really concerned with understanding versus just copy/paste/execute cycle which undermines any good done with trying to make it digestible, e.g., not unlocking everything at once.
I suppose the best way I could posit this... For people using other peoples' macros, when was the last time you asked yourself Why did they do it this way? -- and actually try to pick apart the rotation... For the most part you didn't because that wasn't the goal... The goal was just to make your own gear or some Gil.
Last edited by Kaurhz; 04-30-2025 at 10:07 AM.
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