
Originally Posted by
Taranok
BA and DRS are good examples of permadeath fights. They're very fun because the mechanics are overall much more relaxed compared to modern fights.
As for the rest of the discussion, well. If the devs stop designing toxic fights, the playerbase stops being as toxic. It's really that simple. EW+ design is extremely toxic from a fight design perspective. They're making more frustrating, less satisfying content overall without making the difficulty truly meaningful. Worse than that, they're doing it in a way that's killing job design and breaking their own garbage netcode. Reverse course, make simpler fights, make classes more complex at the ceiling, everyone wins.
FFXIV is a better game when the content isn't overtuned and overly precise. And when people can self-select into difficulty via class selection. A case in point is stormblood BLM vs SMN vs RDM. RDM was for more movement and an easier caster experience, SMN for a little of both, BLM for a hard caster experience, mostly because of sitting still and casting. So RDM would do STB very easily, but god kefka would hit BLM like a truck every forsaken, and required very fun optimizing.
If 7.2 is indicative of future fight design, the devs need to reverse course immediately, because this current design philosophy will sink the game.