Quote Originally Posted by Kandraxx View Post
Compare that to WoW, an actually good game, every class has a unique feel, every class has standalone skills that impact the game world in ways other than "deals damage", you make choices depending on the situation or assessment, not because something is the next logical step in your 123>4>resource1>56>resource2>8 fixed rotation that never changes and every class synergizes with each other class in unique ways.
The only thing I disagree with is WoW's class design is almost exclusively procedural stuff. You press buttons on cooldown in an order, or proc in an order. Then default to '1, 1, 1, 1, 1' until the next cooldown/proc. Their tank and healer design at a meta level blows FFXIV out of the water, but some people like the consistency of a fixed rotation, myself included.

That said, I mostly agree otherwise. At the very least FFXIV could learn a lot from WoW's tank and healer design.