Won't work.

Major flaws:

Further dilutes the game's caster design by focusing on highly mobile gameplay. Uses DoTs in a game that has extremely bad DoT server architecture. Range limitations on buff skills incompatible with modern fight design (impossible to balance.) Extremely easy to mess up resource management on a significant amount of critical skills (skill floor problems.) 'Embrace of the Dream' skills are low use, mutually exclusive. Typically only one real choice leading to stale gameplay. Has no skill/spell speed normalization. Frankly, it's only going to be used on BLMs or the caster themselves because it's purely just skill activations over time, meaning more activations = more damage, especially as it scales primarily on int. Find the fastest attacker, ???, flawed design. Overreliance on enemy debuffs, class will suffer in any fight remotely like BA/DRS.

Minor flaws: Too many party buffs, buffs step on the toes of Bard while still not being near a true rotation cycle, no overcap protection. No, really, one of your skills literally caps your green mana meaning you have exactly 1 spot you can use it in your entire rotation, this type of design sank manafication and is sinking dancer in general right now. Tanglevine->stranglethorn is a weird combo ability, would be better to prune redundant or low-use abilities and separate this.


Overall thoughts: This would be a decent starting idea for a class in a game with much better server design, but would be harmful to FFXIV as it exists now. Also has a strong sense of trying to be both bard and ye olde summoner in style while trying not to fall into SMN's pitfalls, but still flirting with it all the same. Still a more coherent idea than launch picto.