

This more has to do with the bright color themes that they've picked alongside the changes to the Graphics they did. It's been a hell of a problem for a lot of people in regards to the flashing lights and what-not since spectacle seems to supersede being able to play the game nowadays.


A lot of characters who are like a representative of their respective city-states/areas in each expansion get forgotten about at the turn of the next one and beyond ( I am so sorry Aymeric, my pookie ) with the exception of them gathering with the others talking about something important or a quest pertaining to that specific area which doesn't seem to last long. The same thing will happen to Wuk Lamat.
It's fine to dislike her but I think a lot of people who play this game get thrown into hysterics very easily without much forethought. Human beings are creatures that are naturally pattern-seeking. Keep up.

There was a time - we call it 'Original ARR Post-patch content' where every single emotion and opinion expressed in this thread could have been just as easily been expressed with a CTRL+H on 'Wuk Lamat' for 'Alphinaud'.
She isn't going away. Cope and seethe about it.



hmm
killing her would be a bit much
could she just fall from """grace"""
by galactic scale karmic recoil
and then stay on the bottom?

Is it? If you mean Duty Finder, they have at least tried to give us context on how the WoL calls its party members from other places using Azem's crystal during unexpected situations. That's honestly more than most games would bother putting out for something that players know exist just so the game works.
This whole "Dawntrail bad" situation reminds me a lot of what happened to Dragon Quest X's v6 (Heavenly Heroes of the Sky) and consequently what it caused v7 (Door to the Future and the Slumbering Girl) to be. On v6, the main character discovers a flying archipelago inhabited by angels in a war against aliens and is treated roughly upon arrival, mainly because they had just been crowned the Demon/Monster King by the end of v5. Japanese players complained throughout the entirety of v6 about their characters being mistreated by the angels and NPCs not licking their boots for their previous achievements (which they would still learn about throughout the story). No amount of world building or character building would make them stop complaining about it.
Eventually, v6 came to an end (which also felt great as an end to the main story arch) and v7 arrived. The result is a mess. The plot feels dead set on shaming the angels just so that the players who complained about them are made happy and there's always a bigger threat that mysteriously nobody knew about until then. It's plot power creeping, let's put it that way. It's almost like the developers have no right on focusing on stuff other than a great villain intricately connected to the history of the universe's creation or undoing.
So, if we are to follow this logic, all the complaints could well drive Final Fantasy XIV's v8 to be the most sickeningly obsessive expansion over the Warrior of Light there's ever been and we'd go back to tracking the origins of the universe, because all of a sudden we've found some kind of lead on how the Ancients have come to exist and fall into an bottomless rabbit hole.
Last edited by Rsmeers; 04-28-2025 at 12:02 AM.
"It's like all my namedays have come at once!"
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