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  1. #11
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Elexia View Post
    This is pretty much what happens now, which is why compared to XI there's a lot more reason to have the ability to swap your sets around even in battle. You don't need 3 macros for 1 WS in XI for example, but here you definitely need to stack accuracy for 1 WS on some bosses, especially you play LNC/DRG which already has an acc penalty on it's WS, all the while you also want to do a fair bit of damage in the process.
    I didn't use scripts in FFXI, so to change all my gear took one full macro, then a WS then another macro to change back to haste set. The only WS I have any acc issues with is Leg Sweep everything else hits atleast 90% of the time (especially on the bigger mobs with low eva) and in dungeons I have never had to swap for a different situation on another boss.

    Gear swaps are one of my very few gripes about FFXI, "ohhai there Kirin, let me change my pants you made me crap them when you jumped out on me........ Ok you can hit me now"

    Also no gear swaps make people more unique, there isn't much xxx gear or gtfo, depending on how you want to play you can use different gear, you want to crit alot, stack a crit rate and power set, you want raw power stack att, you want to be sure you hit alot stack acc, whereas everyone in FFXI was in the same gear.
    (7)

  2. #12
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Elexia View Post
    Some people just can't understand context. The fact you have so many options and can barely utilize it on some classes/jobs is going to end up becoming a problem. As I stated, mages can already carry around a lot of sets for different situations and actually swap in and out of it depending, as they don't need to be in active mode to do so, melee though, can't. That's why I said if people are so hard pressed against gear swapping (even though you can do it now) they should probably stop giving us a lot of options if we're not supposed to use em.

    Then again, most peoples till only use full AF so I guess having options doesn't really pertain to a lot of people who play.



    Nothing is, but it's a lot more efficient being able to change with the flow of battle. Funny how people are for dynamic encounters yet are against players being able to adapt to it.



    Knowing your class means nothing when the bottomline comes to you needing to stack accuracy. For example DRG is about comboing, so stacking acc is basically the only thing you can do, but then you have gear that enhances your abilities you won't be able to fully take advantage of, why? Because you need to stick with pure accuracy.
    FFXI aside however, other MMO's don't really allow it either. If they do it's usually just to hot swap between a secondary completely different set so it's still very limiting.

    But in any case, allowing us more situational options isn't really justification for Gear swapping to begin with. FFXI became plagued with it because the option allowed for min/maxing every possible angle, which took alot of challenge out of the game and became a requirement as the years went by to even be accepted as a decent player in the community.

    I doubt it's really even practical at the moment anyways, with the time it takes for the game to redraw your character a dozen times so you can WS/Cast then another dozen times to swap back it would only slow your DPS down.
    (9)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #13
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    The closest I would like to see to gear swapping is bosses in dungeons that require different gear sets, for example one boss that needs an acc set, then when outside the next boss room it requires a high damage set, but never never never add active gear swaps, in FFXI I needed atleast 3 macros for 1 WS and I never want to see that again.
    I really just wanted to point out don't blame a faulty dated interface for needing to hit multiple macros to change gear. SE should have updated FFXI's UI a long time ago so you could swap every piece in FFXI
    (2)

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Knowing your class means nothing when the bottomline comes to you needing to stack accuracy. For example DRG is about comboing, so stacking acc is basically the only thing you can do, but then you have gear that enhances your abilities you won't be able to fully take advantage of, why? Because you need to stick with pure accuracy.
    That's where you make the choice, do you go with accuracy or go with sheer attack and strength, do you forsake your AF bonus or not ?

    SE have realised there is a flaw in DRG and will be fixing it in 1.22b.

    More to the point stats are still very much broken in this game, its much better than it was but they are still massively water down due to massive base stat pools.

    I'm still praying that in 2.0 the stat calculations will be complete revised and use new coding.

    Quote Originally Posted by SwordCoheir View Post
    I doubt it's really even practical at the moment anyways, with the time it takes for the game to redraw your character a dozen times so you can WS/Cast then another dozen times to swap back it would only slow your DPS down.
    This !!

    Considering you complete freeze in place when changing gear and can't do anything is proof enough that system would never work, and before you say 2.0 Elexia .. NO !
    (7)
    Last edited by Jinko; 04-29-2012 at 06:27 AM.

  5. #15
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SwordCoheir View Post
    FFXI aside however, other MMO's don't really allow it either. If they do it's usually just to hot swap between a secondary completely different set so it's still very limiting.

    But in any case, allowing us more situational options isn't really justification for Gear swapping to begin with. FFXI became plagued with it because the option allowed for min/maxing every possible angle, which took alot of challenge out of the game and became a requirement as the years went by to even be accepted as a decent player in the community.

    I doubt it's really even practical at the moment anyways, with the time it takes for the game to redraw your character a dozen times so you can WS/Cast then another dozen times to swap back it would only slow your DPS down.
    How did min/maxing take out a lot of the challenge in the game? For me that was where the main challenge came from, understanding your gear stats+food and how it related to the monster your fighting. Knowing things such a diminishing returns once you hit a limit and how to balance your gear for the most efficient use. Sure it took a lot of math but the challenge was there if you even halfway cared about how to gear/play your job.

    However I don't think gear swapping will work for this game due to the pace of battle, it's significantly faster then FFXI leaving little room to focus on swapping gear. However SE does need to do something to require additional sets of gear focusing in one aspect or another. I think the main reason I liked the gear swapping mechanism was because it justified going after odd little piece of gear. With one end all be all piece, I think that will significantly decrease the amount of content that players do(players will only go for that one set then afk in ulda)
    (3)

  6. #16
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Delsus View Post
    The closest I would like to see to gear swapping is bosses in dungeons that require different gear sets, for example one boss that needs an acc set, then when outside the next boss room it requires a high damage set, but never never never add active gear swaps, in FFXI I needed atleast 3 macros for 1 WS and I never want to see that again.
    I wouldn't go that far. I'd go as far as elemental resistances, though. Like, if Shiva required X Ice Resistance to be survivable that could be met by replacing 2 or 3 pieces of regular gear with Ice Resistance gear, I can understand that. Going beyond that creates inventory clutter, which I hate with a passion.
    However I don't think gear swapping will work for this game due to the pace of battle, it's significantly faster then FFXI leaving little room to focus on swapping gear. However SE does need to do something to require additional sets of gear focusing in one aspect or another.
    Not really. What they need to do follow the example of other modern MMOs and get around to balancing stats on gear so that there are slight stat variances between pieces. Like if tabards gave more +Attack and some +Acc and Aktons gave more +Acc and some +Attack.
    (1)
    Last edited by Duelle; 04-29-2012 at 06:54 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #17
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Elexia View Post
    Knowing your class means nothing when the bottomline comes to you needing to stack accuracy. For example DRG is about comboing, so stacking acc is basically the only thing you can do, but then you have gear that enhances your abilities you won't be able to fully take advantage of, why? Because you need to stick with pure accuracy.
    Then stack accuracy. Whats the need for gear swap again? You can't have it all...which is exactly what gear swappers want. They dont want to think, they dont want to choose, they dont want to build...they just wanna stack the same stat on a full set of gear and change these uninspired sets at will. Thats laziness. As a DRG you decide between acc/attk/crit attk/str/pie. Thats a lot of stats, and you can't have it all. Thats the reality of the situation. Choose the stats you want to focus on and leave the rest. This is what allows jobs/classes to be *unique*, different ppl will put different emphasis on different stats their class utilizes. There is an obsession, probably derived from min maxers, about being the best at everything. The challenge of building a char is having to choose what youll be best at, and not being allowed to be 100% optimized for every situation. You optimize yourself the best you can for what you expect to face, and use your skill to make up for any disadvantages you come up against.

    Also your theory of context is incorrect. Having a lot of choices does not make gear "situational" nor does it condone gear swapping. Having a lot of choices encourages players to actually be unique and build unique characters. It is antithetical to conformity, and encourages individuality. A lot of gear choices is saying: "hey, there's a lot of diff stuff you can use. Take your pick based on the role you want to fulfill". Have multiple gear sets if you want, especially if you like multiple styles of play. But choose what you'll wear for each battle. There's no god-given reason you need to switch in the middle of battle, nor does it make any sense mechanically. Games aren't designed around min-maxing for every little scenario that can possibly occur, heck they aren't designed around min-maxing at all. Just let it go, accept the fact that you won't be 100% optimized for every situation and give your ego a break. It doesn't need to feel the best 100% of the time.
    (13)

  8. #18
    Quote Originally Posted by Lux_Rayna View Post
    A lot of gear choices is saying: "hey, there's a lot of diff stuff you can use. Take your pick based on the role you want to fulfill". Have multiple gear sets if you want, especially if you like multiple styles of play.
    You contradict yourself:

    Just let it go, accept the fact that you won't be 100% optimized for every situation and give your ego a break.
    If I follow your logic, I'd just be feeding my ego. So tell me, how can you "have multiple gear sets if you want"...but you need to "give your ego a break" if you want to optimize your play?

    I really don't get your logic.
    (2)

  9. #19
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    No.

    Just no. I'm the biggest FFXI supporter there is and this was hands down one of the worst things about it. Let it lay dead in the past.

    This topic has been done 1 million times. Just let it die. Most of the community is against this.
    (9)

  10. #20
    Quote Originally Posted by Darkillumina View Post
    No.

    Just no. I'm the biggest FFXI supporter there is and this was hands down one of the worst things about it. Let it lay dead in the past.

    This topic has been done 1 million times. Just let it die. Most of the community is against this.
    You can already gear swap in this game though :\
    (1)

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