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  1. #1
    Player
    Andanie's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Kristopher Greyson
    World
    Brynhildr
    Main Class
    Pictomancer Lv 100
    I'm on marilith and we just failed again at 90ish%- we have to wait till 10 AM to maybe have a chance. Making it worse it's nearly an hour of doing one menial thing over and over again only tail because despite everyone there- you didn't have enough people.

    Who thought this through? did they test it? Why don't these scale by participation or server pop? You have have half the player base mad they can't experience it because it's over too quickly and people on the "preferred" worlds not even to do it. What a joke.

    If the fate was fun and engaging it maybe wouldn't be so bad, but it's actually legit stupidly mindless on top of being slow. I'm actually impressed by this game's ability to be unimpressive at this point.
    (3)
    Last edited by Andanie; 04-23-2025 at 03:34 PM.

  2. #2
    Player
    Turn's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Connor Macleod
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50
    Echoing other people's complaints. Marilith doesn't deserve to hit a 90%+ only to fail both times and start from zero. That's nearly an hour and a half of the day of 100+ players gone to waste.

    "Get more people to help" won't solve this issue. The CE base has more activity than I've ever seen in a single zone outside of 7.0 hunt targets and that's because every other server's players COULD come to us.

    It doesn't take an expert game design team to know this implementation didn't account for low pop. Scale it down.
    (3)
    Last edited by Turn; 04-23-2025 at 03:37 PM.

  3. 04-23-2025 03:36 PM
    Reason
    Didn't reply to previous responder

  4. #4
    Player
    alfacade's Avatar
    Join Date
    May 2017
    Location
    Uldah
    Posts
    5
    Character
    Pumpkin Pie
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Andanie View Post
    I'm on marilith and we just failed again at 90ish%- we have to wait till 10 AM to maybe have a chance. Making it worse it's nearly an hour of doing one menial thing over and over again only tail because despite everyone there- you didn't have enough people.

    Who thought this through? did they test it? Why don't these scale by participation or server pop? You have have half the player base mad they can't experience it because it's over too quickly and people on the "preferred" worlds not even to do it. What a joke.

    If the fate was fun and engaging it maybe wouldn't be so bad, but it's actually legit stupidly mindless on top of being slow. I'm actually impressed by this game's ability to be unimpressive at this point.
    Yuup -- I stayed up a little bit later after my static raid night to craft and do the Fate one more time. It REALLY feels bad to fail at 91% and get maybe some scripts I could've gotten the same way, if not more, had I sat down and crafted the whole 40 mins... plus all my doh/dol are 100 so its not like the xp incentive is applicable to me. I'm definitely going to be still asleep by the time the next event rolls around.
    (4)