Results 1 to 10 of 134

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    Question: How would you balance them? Who would deal the most damage at the top end?
    Depends on the content, a hard class shouldn’t do more damage by default compared to giving classes different niches but it also should potentially be offered some other benefits such as potentially more powerful utility (like RDM’s raise being stronger than SMN’s as a reward for its complexity over SMN as a super simple example)
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Depends on the content, a hard class shouldn’t do more damage by default compared to giving classes different niches but it also should potentially be offered some other benefits such as potentially more powerful utility (like RDM’s raise being stronger than SMN’s as a reward for its complexity over SMN as a super simple example)
    That'd be a way of doing it, because otherwise most groups would just hard-exclude the harder classes as by their nature they got a larger chance to screw up and wipe the groups. But if the utility-ladden classes were the same DPS as the DPS-only classes but with extra difficulty heaped on top, that'd be a way of balancing it.

    Of course this means content can never be balanced to request the utility these classes bring (as otherwise it'd be undoable without them), and that in turn means that most content becomes easier than intended with them, but that's a nearly unsolvable issue regardless. It's always either "Stuff too easy with the better class" vs "Harder class excluded because not better in any way".
    (0)