the KO status and penalty is much discussed and seeing all the mixed opinions i gave it a longer thought.
As it is now many agree that dying in this game is no big deal, punishment is lush, other however oppose the idea of adding a SP penalty.
All sides make good points imo.
In my idea it may not be necessary to work with harsh penalties, especially penalties that are plain annoying. I think fearing the death because of annoying consequences would not be the right way to go.
The death lacks excitement, trill and stress and i would try to improve the event of 'death' using dramatic and psychological element.
As it is now... you loos all HP, you moan "uuggh" and fall... that is it...
That is not very exciting!
Imagine: When getting dangerously low on HP:
- the sound theme would change to something more urgent
- you would hear a heart beat
- some visual effect on the screen, red glow around the corners, blurry/shaky vision or something... nothing annoying! It must look cool!
Using the right means you can create excitement and stress! You must make the player aware of the danger! Make the player feel relieve when getting healed again.
And then... in the moment of death! There must be some dramatic effect! Great visual and a great SFX!
If the game play is exciting and the effects dramatic and shocking then it would be a lot more fun!
And if you want to add a penalty, it should be something creative and not annoying like gear damage or SP loss.
Be creative!
For example, if a player dies in a party you could have a series of immediate penalties that would affect some or all party members:
If a player dies, there could be some sort of shock-wave and:
- the shock wave would kick back all party members
- people nearby could suffer HP loss (maybe within a radius)
- all party could suffer some TP/MP loss
- party members could suffer from various status effects (poison, blind and so on)
- loss of all protective buffs
and others...
not all penalties at the same time of course, it would depend on the party setup and situation.
If done right this could be a very exciting experience.
Also instead of lying round on the ground in a sleeping position the characters could move a bit... gesture for help, show pain.... moan...that would be fun