Quote Originally Posted by Carighan View Post
What would that identity be?
do players not remember HW/StB DRK and its unique gameplay kit?
it wasn't just a bootleg WAR, it was much more about resource management and maintaining consistent damage
Blood Weapon/Blood Price giving us plenty of mana to spend made the job feel FAST since your APM went up every 45 seconds thanks to the extra resources
Dark Arts empowering your skills felt GOOD since you were making split second decisions based on the context of the fight
Delirium and the mana/blood interchange that it allowed felt INTUITIVE, the job had room for tons of optimisation

was the job perfect? not in the slightest... but did it feel good to play?
I personally LOVED having to learn how to git gud at DRK back in the day, it made the job feel rewarding once I better understood the kit and how it worked
Visually, DRK might still be the magic-based Tank, but our actual, ingame kit has been reduced to "press DPS laser button", which is quite sad considering what we used to be able to do.