
Originally Posted by
ForsakenRoe
Okay, sure, lets accept that the timer was a pain in the ass and wasn't really adding anything to the job. That's subjective, and others might disagree, but let's just say it was universally accepted that 'the timer has to go'.
But the other aspect of why people are complaining about the changes: Why did Fire4's cast time need to be reduced? The massive increase in mobility, on a Job that was already able to string together up to like 27s of constant mobility if it planned ahead, is the main 'destroyed identity' change, not the timer. BLM was always about long cast times, big damage, and working around that restriction, to plan ahead and know when/where it is safe to plop down and turret, with the payoff being 'damage so high you compete with (and sometimes beat) the melees'. Now the job is two shades away from having a Healer rotation, but without the added engagement that healing brings. Fire4 is Glare3, Xenoglossy is Glare4, LeyLines is Presence of Mind with a 'you must stand still' footnote, Thunder is Dia. It's like Carcinization, but instead of things evolving into crabs, it seems like Jobs here evolve (or devolve, more accurately) into Healer rotations
The whole 'timer gone, BLM is ruined' angle is muddying the waters, if the timer was extended/removed, and that was the only change, then I heavily doubt that we'd be in the conversations we're in