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  1. #1
    Player
    Brignadalee's Avatar
    Join Date
    Sep 2018
    Posts
    32
    Character
    Valedra Bailey
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by XenaCircei View Post
    Probably many people talked about this already but i gotta ask why did they do this, enochian wasn't an issue for people who knew how to play the job decently, BLM mains don't like speed mage at all.
    SpS BLM is literally one of my go-to jobs for DPS, viability be damned it feels better to me.
    Your backside doesn't speak for me, and these changes make the job more approachable for everyone. If part of your job's identity was an arbitrary timer to make it harder while you plan, that just sounds like pain for pain's sake. No thank you, it's bad enough we still deal with server tick issues in boss mechanics.
    (2)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Brignadalee View Post
    If part of your job's identity was an arbitrary timer to make it harder while you plan, that just sounds like pain for pain's sake. No thank you, it's bad enough we still deal with server tick issues in boss mechanics.
    Okay, sure, lets accept that the timer was a pain in the ass and wasn't really adding anything to the job. That's subjective, and others might disagree, but let's just say it was universally accepted that 'the timer has to go'.

    But the other aspect of why people are complaining about the changes: Why did Fire4's cast time need to be reduced? The massive increase in mobility, on a Job that was already able to string together up to like 27s of constant mobility if it planned ahead, is the main 'destroyed identity' change, not the timer. BLM was always about long cast times, big damage, and working around that restriction, to plan ahead and know when/where it is safe to plop down and turret, with the payoff being 'damage so high you compete with (and sometimes beat) the melees'. Now the job is two shades away from having a Healer rotation, but without the added engagement that healing brings. Fire4 is Glare3, Xenoglossy is Glare4, LeyLines is Presence of Mind with a 'you must stand still' footnote, Thunder is Dia. It's like Carcinization, but instead of things evolving into crabs, it seems like Jobs here evolve (or devolve, more accurately) into Healer rotations

    The whole 'timer gone, BLM is ruined' angle is muddying the waters, if the timer was extended/removed, and that was the only change, then I heavily doubt that we'd be in the conversations we're in
    (2)
    Last edited by ForsakenRoe; 04-15-2025 at 05:05 AM.

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,303
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Okay, sure, lets accept that the timer was a pain in the ass and wasn't really adding anything to the job. That's subjective, and others might disagree, but let's just say it was universally accepted that 'the timer has to go'.

    But the other aspect of why people are complaining about the changes: Why did Fire4's cast time need to be reduced? The massive increase in mobility, on a Job that was already able to string together up to like 27s of constant mobility if it planned ahead, is the main 'destroyed identity' change, not the timer. BLM was always about long cast times, big damage, and working around that restriction, to plan ahead and know when/where it is safe to plop down and turret, with the payoff being 'damage so high you compete with (and sometimes beat) the melees'. Now the job is two shades away from having a Healer rotation, but without the added engagement that healing brings. Fire4 is Glare3, Xenoglossy is Glare4, LeyLines is Presence of Mind with a 'you must stand still' footnote, Thunder is Dia. It's like Carcinization, but instead of things evolving into crabs, it seems like Jobs here evolve (or devolve, more accurately) into Healer rotations

    The whole 'timer gone, BLM is ruined' angle is muddying the waters, if the timer was extended/removed, and that was the only change, then I heavily doubt that we'd be in the conversations we're in
    Learning an encounter and planning cooldown use accordingly to maximize uptime through skill instead of just pressing the button that lights up is artificial difficulty and gatekeeping elitism.
    (2)