Quote Originally Posted by Wayfinder3 View Post
The reason you disqualify it is because it ONLY accounts for that content when SE doesn't only consider that content when it comes to their plan for jobs. An Example like Verraise is a skill that is powerful in savage however SE also gets alot of utility by allowing to work in content like 24 mans, this is an example of them possibly considering a jobs core savage use in a different context and im sure they have their own metrics for what they want with player engagement thats different from looking at savage logs.

SE also might look at the information, get the same data but apply a different conclusion. People said PCT was ruining the game, SE saw it as a job being played heavily and didn't care what it did to their planned content for the first 2 major patches. Thats the point here. FFlogs doesn't matter because what you're all trying to gleam from the state of the game using the resources from that sight is not the same metric and conclusions SE is even considering. They look at the game as a whole and alot of people on the forums can be extremely out of touch when it comes to jobs and general game design. Prime example, SE wants jobs to be easier because more people will engage with them, the community hates jobs being too easy because they find it hard to engage with in depth. If see how these 2 idea don't mix but SE keeps making jobs more streamlined and doesn't adjust the classes to restore their more complex gameplan?

It's because they're getting the results they want from it.
But square explicitly taxes RDM for ver-raise because of how it affects savage balance

They explicitly say they balance the jobs around savage