I've never really understood Square Enix's desire to make mandatory dungeon/trails content part of the MSQ in the first place. I mean you can really get into a flow with the MSQ and bam, brick wall dungeon or trial and it slows down your progress for a bit. I understand that they need to be designed in a way that even bottom of the barrel players can clear them but that seems to make them rather dull and repetitive by sticking to that formula. Would it not make more sense to take them out of the MSQ entirely and allow them to stay optional levelling content so they can design more interesting and varied dungeons?