
Originally Posted by
Rika_Isshoku
There are plenty of people who enjoy Void Ark and the other raids, that argument proves nothing other than you don't like that raid.
Personally I wouldn't object to CT being added to MSQ roulette, though I wouldn't outright move it there, as that would create the same weirdness that exists in normal raids since Bahamut isn't included in that list (granted Bahamut is on a different level of difficulty from non-upscaled normal raids, but that gap is still odd). Like I said before, the system I propose only requires you to run it the one time, cheesing the system afterwards to get whatever raid you want is a different matter, and I do agree with Supersnow845 on the idea of making the MSQ qualifier be related to the specific patch, as that creates a reasonable buffer before it gets temporarily locked off.
You are making a bigger deal out of the idea of completing a standard difficulty alliance raid once to access randomized alliance raids than it is, while also providing no constructive counter-argument for how the idea can be improved other than the MSQ roulette adjustment. This isn't asking you to unlock ultimates and savages or chaotics (though I could have done better to state that in my proposal), this is asking you to experience what the base of what the alliance raid system has to offer at each level bracket in order to use the system that is designed as a weighted randomizer with incentive. Are some raids harder than others? Yes, but we have resources available for learning mechanics, most of which are just a matter of knowing what to do, and FF14 is the most supportive community I've seen in the raiding space, it's okay to make mistakes so long as those mistakes don't become intentional acts to hinder.