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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by flowerfairy View Post
    I hope every player in XIV experiences having to watch a tank stay alive solo for 20+ minutes in a fight, because I'm positive the general consensus will be "this is dumb."
    Maybe, learn to read?
    I said if on a 20+ minute dungeon and the party is constantly wiping to the last boss. I'm not constantly killing myself to cater to someone(s) not putting in the effort to improve. I'm going to finish the last boss and get my tomes.

    Quote Originally Posted by Valence View Post
    Imagine complaining about other players doing mistakes while playing a role that's mistake immune.
    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe, learn to read?
    I said if on a 20+ minute dungeon and the party is constantly wiping to the last boss. I'm not constantly killing myself to cater to someone(s) not putting in the effort to improve. I'm going to finish the last boss and get my tomes.



    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    Tank healing is still overpowered in savage. It’s just not so bonkers that your role is straight up immortal. Remember when mit plans used to include autos? Yeah not anymore, because tanks just shrug it off with their healing and bloated defensive kit

    Besides let’s say “tank defensives are balanced around savage who cares about casual”, well if savage balance on class design negatively affects casual content then they need to reconsider that balance paradigm, because casual content isn’t worth sacrificing just to better balance savage which like above isn’t even power balanced anyway
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    This is exaclty why they should be highly nerfed when it comes to self healing.
    This is overpowered for normal content and guess what, you have 2 healers in your team during savage.
    The same healers that are complaining about not having enought healing to do during said savages.
    (3)
    Last edited by Qyoon; 04-10-2025 at 01:52 AM.

  4. #4
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe, learn to read?
    I said if on a 20+ minute dungeon and the party is constantly wiping to the last boss. I'm not constantly killing myself to cater to someone(s) not putting in the effort to improve. I'm going to finish the last boss and get my tomes.



    Imagine complaining about toolkits that is balanced around high end content, not the lowest denominator of content, recent job change reasons reflect this is the position the devs hold when it comes to job balance.

    I can assure you the self healing in Savage and ultimate on content far less impactful than in dungeons
    That's a little uncalled for... I wasn't even replying to you nor do I really care about your anecdote or morals or whatever...
    Tanks in their current state have the power to stall a normal boss encounter by themselves for an extremely large amount of time. If they purposefully stop attacking the boss for damage and only use self sustain tools, they can probably stall it for the entire lockout since there's no enrage. That's the point of my post. It's clearly a design flaw.

    So you have these self healing tools that break normal content (but that's ok, despite normal content being a large majority of the game...) and they're considered less impactful in high end content so it all somehow balances itself out...
    Sorry, it's not making a lot of sense to me. What's the point of it existing for high end content then? Just to take away gameplay for healers like the others said?
    (2)