I know most people don't care about FATEs beyond having to farm bicolored gemstones, but I really miss having powerful FATE bosses in each zone that weren't tied to lengthy timers and currency but simply just gave you a minion or orchestrion roll for getting a gold ranking.

I miss how ack in ARR they didn't really care as much about the shape of the arena so everything wasn't just a circle or rectangle and looked more like it fit in its natural setting. We haven't seen anything similar to like Caduceus' boss room in Coils Turn 1, or a fight like in Turn 2 made up of rooms where choices and DPS can greatly determine how the final fight plays out (ignoring the enrage cheese strat).

Also, can we bring back having multiple dungeons added each patch? Even if they simply brought back old dungeons as an "Unreal" would be fine just so that we can get a bit of variety in expert roulette.