Kinda feels like an Extreme fight that takes a break mid way to give you an ultimate phase
Kinda feels like an Extreme fight that takes a break mid way to give you an ultimate phase
it takes a bit to find a strat that suits your group, but once you get it, the adds become very trivial to deal with. In the end it always sums up to press button x at time y and you will always succeed that "mech", like any other mech in the game
It was a lot of fun to prog it
imagine, people having to figure out stuff by themself instead of just blindbly following raidplans or hector guides
Last edited by ServerCollaps; 04-06-2025 at 05:42 PM.
This logic applies to statics, but people in PF can't rely on figuring out whats suits their group best as usually you are always in different parties.it takes a bit to find a strat that suits your group, but once you get it, the adds become very trivial to deal with. In the end it always sums up to press button x at time y and you will always succeed that "mech", like any other mech in the game
It was a lot of fun to prog it
imagine, people having to figure out stuff by themself instead of just blindbly following raidplans or hector guides
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