Oh no, it wasn't in reference to you but the 'knuckle head', and I suppose it wasn't really praising, as such, but more just the fact they seem to deem it as a justifiable design decision. I just generally don't side well when it's justified by "But it adds difficulty", "But removing it makes it easier". Anything that adds extrinsic difficulty shouldn't be a factor... That said, apologies if it came across that I was ranting towards you, just at the 'knucklehead'

- That's why I also dragged ping into it... Would the person, or other players condoning it still have the same attitude towards something like adding innate delays as a means of 'adding difficulty', if they do not, then I don't see why it should apply to color blindness in the first place.
I can understand when it comes to accessibility, especially around visual impairment, that you aren't going to appease everyone, but what they are doing is just ignoring even the most rudimentary accessibility things. It's sad to see, because in the past they could design engaging, fun and visually appealing encounters without trying to add visual flashbangs on the screen or feel like they are deliberately trying to cause sensory overload.. and it isn't about "Making it easier" (for those that have that line of thinking), it's more just not having visual clutter and reducing the superfluousness of it where needed. (Which they used to be perfectly capable of doing without trying to turn everything into a visual spectacle)