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  1. #1
    Player
    Rainfallen's Avatar
    Join Date
    Apr 2025
    Location
    Gridania
    Posts
    21
    Character
    R'hisa Loha
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaurhz View Post
    Praising visual clutter for making these fights hard is like me saying, "Let's add an innate 600ms packet delay to processing and then design fights that require low latency and/or high reaction times.", it's utterly ridiculous that people out there are adhering to this level of logic. Like for both of these points, neither of them are innate difficulties, but are extrinsic difficulty factors that in a significant amount of cases will just serve to hamper or annoy the player rather than actually present a skill-oriented challenge. They have managed perfectly reasonably difficult fights in the past without completely doing a massacre on accessibility.

    There is no circumstance where it is appropriate, frankly... If you want to add reasonable visual cues which conform to even the most rudimentary accessibility practice then go ahead. If you want to add some flare then go ahead, but keep it at a reasonable level. No need to try and flashbang the screen with unnecessary information... It's so bizarre that they managed to do memorable moments and challenging moments in the past without needing to do half the nonsense they do now.

    Honestly... This situation has made me not even bother or have faith in the design processes, really.. I haven't raided since Eden's Verse, due to some of these abysmal design decisions, so it's utterly disappointing to see they are trying to double down on this design aspect after 4 years.
    Honestly, fair on this re clutter. I wasn't necessarily praising per se, more so pointing out where I felt an upper ceiling was alright in my case. Though I do suppose that text is harder to parse out than a verbal conversation, where words can be put together a bit better, so my apologies on that there! Words are hard @_@

    I do agree with you though, I hadn't even taken ping into account either so good call on that one quite honestly. I'm already seeing issues with my prog of M5S with the flashbang, it's causing a bsod effect on me making it hard to process information.

    I'm okay, on my end, with some visual clutter, but it being an end-all-be-all is not great, no. That I agree on
    (7)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,591
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rainfallen View Post
    Honestly, fair on this re clutter. I wasn't necessarily praising per se, more so pointing out where I felt an upper ceiling was alright in my case. Though I do suppose that text is harder to parse out than a verbal conversation, where words can be put together a bit better, so my apologies on that there! Words are hard @_@

    I do agree with you though, I hadn't even taken ping into account either so good call on that one quite honestly. I'm already seeing issues with my prog of M5S with the flashbang, it's causing a bsod effect on me making it hard to process information.

    I'm okay, on my end, with some visual clutter, but it being an end-all-be-all is not great, no. That I agree on
    Oh no, it wasn't in reference to you but the 'knuckle head', and I suppose it wasn't really praising, as such, but more just the fact they seem to deem it as a justifiable design decision. I just generally don't side well when it's justified by "But it adds difficulty", "But removing it makes it easier". Anything that adds extrinsic difficulty shouldn't be a factor... That said, apologies if it came across that I was ranting towards you, just at the 'knucklehead' - That's why I also dragged ping into it... Would the person, or other players condoning it still have the same attitude towards something like adding innate delays as a means of 'adding difficulty', if they do not, then I don't see why it should apply to color blindness in the first place.

    I can understand when it comes to accessibility, especially around visual impairment, that you aren't going to appease everyone, but what they are doing is just ignoring even the most rudimentary accessibility things. It's sad to see, because in the past they could design engaging, fun and visually appealing encounters without trying to add visual flashbangs on the screen or feel like they are deliberately trying to cause sensory overload.. and it isn't about "Making it easier" (for those that have that line of thinking), it's more just not having visual clutter and reducing the superfluousness of it where needed. (Which they used to be perfectly capable of doing without trying to turn everything into a visual spectacle)

    Back when I did raid (and I actually enjoyed it on its own), for Eden's Verse, I was doing it on console, and it didn't actually have native accessibility options at the time, not sure they still do?, by the time we were getting close to the 4th fight, I almost stepped out... The group I was playing with though, was happy to make any needed accommodations, like additional call outs. They have since asked me about 2-3 times if I would be willing to try raiding again, and it's always a flat nope... The encounters were fun and it was thrilling, but it isn't fun trying to fight an uphill battle with extrinsic difficulty, and it's not fun feeling like I am holding other people back due to an issue which isn't skill based.
    (8)

  3. #3
    Player
    Rainfallen's Avatar
    Join Date
    Apr 2025
    Location
    Gridania
    Posts
    21
    Character
    R'hisa Loha
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaurhz View Post
    Oh no, it wasn't in reference to you but the 'knuckle head', and I suppose it wasn't really praising, as such, but more just the fact they seem to deem it as a justifiable design decision. I just generally don't side well when it's justified by "But it adds difficulty", "But removing it makes it easier". Anything that adds extrinsic difficulty shouldn't be a factor... That said, apologies if it came across that I was ranting towards you, just at the 'knucklehead' - That's why I also dragged ping into it... Would the person, or other players condoning it still have the same attitude towards something like adding innate delays as a means of 'adding difficulty', if they do not, then I don't see why it should apply to color blindness in the first place.

    I can understand when it comes to accessibility, especially around visual impairment, that you aren't going to appease everyone, but what they are doing is just ignoring even the most rudimentary accessibility things. It's sad to see, because in the past they could design engaging, fun and visually appealing encounters without trying to add visual flashbangs on the screen or feel like they are deliberately trying to cause sensory overload.. and it isn't about "Making it easier" (for those that have that line of thinking), it's more just not having visual clutter and reducing the superfluousness of it where needed. (Which they used to be perfectly capable of doing without trying to turn everything into a visual spectacle)
    OH GOTCHA!! Nah you didn't come off as that toward me, but I felt it worthwhile to still clarify my end, tbf.

    I feel a really good example of them making engaging without flashbanging and being inacessible is honestly P10S. We know they can make HARD fights but make them not be a visual nightmare to look at. P10S was that fight and I ABSOLUTELY ADORED it. There was a touch of visual "aaaaaaaaaaaaa" but it wasn't flashbangs or anything of the sort there. It was fast, it was technical, and it was hard without making my eyes glaze over. I know people hated that spider, and I cannot blame them, because it was hard but to me it's an excellent example of difficulty without blinding the party.

    Quote Originally Posted by Kaurhz View Post
    The group I was playing with though, was happy to make any needed accommodations, like additional call outs. They have since asked me about 2-3 times if I would be willing to try raiding again, and it's always a flat nope... The encounters were fun and it was thrilling, but it isn't fun trying to fight an uphill battle with extrinsic difficulty, and it's not fun feeling like I am holding other people back due to an issue which isn't skill based.
    my static is a gem amongst gems in terms of callouts, last tier callouts were adjusted so that I could process certain mechanics better, and I really appreciate them for it.
    (8)