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  1. #1
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    178
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100

    The Case for Early Oblation

    Long time no see fellow DRK enjoyers! Feels good to be back in Eorzea. Endwalker was loads of fun, and the job feels better than ever to play!
    Moving Stalwart Soul and Dark Missionary to earlier levels has been nothing short of a godsend for the everyday gameplay of the job,
    and with 7.3 on the horizon, I was wondering if anyone else shares my sentiments regarding Oblation...

    There is absolutely NO question that "bubbling" with The Blackest Night is the core of the job's defencive kit,
    and when we asked for an early weaker TBN we were instead given Oblation.
    As it stands, the skill is an EXTREMELY flexible alternative mitigation tool!
    However... the actual shield's buff is very weak, and given to the player at WAY too high of a level to make any impact.

    I actually believe this skill has AMAZING potential if it had 2 simple changes made to it:
    move Oblation to level 35 with 2 charges (will help DRK protect their teammates at lower levels)
    give it a "Vigilant" effect (will help with sustain and giving teammates support)


    These simple changes serve to fix DRK's weaker sustain in higher level content and to allow lower level DRK players to bubble their teammates, an important aspect of the job's core gameplay.
    If the dev team truly wishes to make future content harder, than we should expect future DRK players to become accustomed to bubbling party members much sooner!

    I know the current DRK kit is nowhere near what it once was, and that our blood/mana economy has problems,
    but if there's one straightforward change I would like to see made, it would be an Early Oblation.
    (5)
    Last edited by bundythenoob; 03-28-2025 at 02:12 AM.

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,342
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Wouldnt it make more sense to give it a weaker version of TBN at the same level WAR and PLD get their short cooldowns? They could even reuse the old animation of shadowskin to save assets.

    With the changes to AD, DRK is in a much better shape. However the job still struggles more than any other tank in casual content prior to level 70
    (5)

  3. #3
    Player
    Voryn's Avatar
    Join Date
    Aug 2023
    Posts
    162
    Character
    Voryn Thelas
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I personally feel like DRK has enough mitigation and sustain, but looks bad because the other tanks have much more mitigation/sustain than the need and also tools that are more obvious about how to use.

    Before getting TBN, we can use Reprisal, Dark Mind, and Abyssal Drain during every dungeon pull. Shadow Wall and Arm’s Length can be used on every other pull. Rampart and Dark Missionary can be used every other pull, but if the pulls are taking longer then they can be used at the start of one pull and the later on the next one as they come back up. If there’s no WHM then we can make use of Low Blow once or twice per pull. Then after we get TBN it can get pressed 2-3 times per pull.

    But in comparison the other tanks already have a short cooldown mitigation/heal (Rampart, Raw Intuition, Heart of Stone) and it’s more obvious that these can be used every pull. And the other heals they have (Equilibrium, Aurora, Clemency) aren’t attacks so people are more likely to actually use them for healing. But honestly I don’t feel like they even need Rampart/Raw/HoS for dungeons, if I use my other buttons properly and the healer is awake then I imagine it would be ok without them because DRK feels fine to me when it doesn’t have a short cooldown mit yet.

    I’m also unsure about why more sustain is needed at higher level casual content, as I’m finding that many times Shadow Vigil’s heal doesn’t even happen in dungeons, especially if I press TBN a lot. We’ve also recently gotten Dark Mind and Dark Missionary able to mitigate physical damage as well.

    But the only casual content I do is msq, duty roulette, and society dailies so maybe other content has more concerns.
    (1)

  4. #4
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    178
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    I suppose I should've been more specific.
    The biggest reason I want Oblation to be moved/buffed is for leveling content reasons.
    I think these changes will allow DRKs to help both themselves and their teammates at lower levels, and having a Vigilant effect would also help in that regard at later levels.
    Giving a teammate a bubble shield plays into the current DRK fantasy, and it feels good to give a teammate a support buff in case they need it. the whole reason I play tanks is to support my friends!
    Having ZERO team utility until lv 70 felt so bad during ShB, and the Dark Missionary change helped a lot in letting us feel like a proper tank (bless Early Stalwart too).
    I simply wish for Oblation to be given the chance to prove itself as a substitute for TBN in casual content (the majority of what players experience anyway)
    (0)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,052
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Voryn View Post
    I personally feel like DRK has enough mitigation and sustain, but looks bad because the other tanks have much more mitigation/sustain than the need and also tools that are more obvious about how to use.
    Yeah. Like healers not using 90% of their kit because so little damage comes in and hence needs so little healing, tanks only really need a small portion of their sustain kit because of the low incoming damage outside of specific mechanics that deal a "burst" of damage. This also extends into how TBN, in-theory the strongest short-CD skill in raids, actually comes out quite weak because you cannot reliably use it pre-emptively or reactively except in those specific situations. All 3 other tanks have secondary mechanics on their short-CD skills that give a benefit even outside of the main damage avoidance (though Pally is quite weak, granted), but if we just had a lot more damage coming in this would just not be a problem.
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,820
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I'm gonna be honest i don't really like oblation as a ability its very bland wish it did something more or different.
    (4)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,052
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm gonna be honest i don't really like oblation as a ability its very bland wish it did something more or different.
    Yeah it is. It should not exist, and instead either:

    * TBN causes a 10% DR effect for a few seconds after ending (no matter how).
    * Dark Mind gets shorter CD, a second charge, and can be used on others.
    (1)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,926
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah it is. It should not exist, and instead either:

    * TBN causes a 10% DR effect for a few seconds after ending (no matter how).
    * Dark Mind gets shorter CD, a second charge, and can be used on others.
    Probably the latter.
    You rarely have a tank buster nowadays that is multi-hit but doesn't come with a vuln that forces a tank swap anyway, and auto attacks are basically a joke, so getting mitigation after TBN pops would be mostly useless.

    But I'm not sure Dark Mind would even need a 2nd charge or be usable on allies. If you raised the physical mitigation on Dark Mind to 20% as well it would already be incredible with it's 60 second cooldown.
    It would also probably free up TBN to be mostly used on allies.
    (0)
    Last edited by Absurdity; 03-31-2025 at 12:12 AM.

  9. #9
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    178
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Wouldnt it make more sense to give it a weaker version of TBN at the same level WAR and PLD get their short cooldowns? They could even reuse the old animation of shadowskin to save assets.
    I've always said that Shadowskin -> TBN should be done via the criminally underused Traits system, but I would also argue for KEEPING Oblation and buffing it.

    % damage reduction AND no mana (read DPS) cost are essentially the other half of TBN's extra HP and DPS cost
    with Oblation receiving the right buffs, I know it can bring strong enough party utility to make up for the fact that TBN will NEVER get changed


    Quote Originally Posted by Voryn View Post
    I’m also unsure about why more sustain is needed at higher level casual content, as I’m finding that many times Shadow Vigil’s heal doesn’t even happen in dungeons, especially if I press TBN a lot. We’ve also recently gotten Dark Mind and Dark Missionary able to mitigate physical damage as well.
    The primary reason that I want a Vigilant effect is for buffing Oblation's flexibility as a defencive tool.
    I quite like that you can use Oblation for personal sustain, for your friend who messes up the mechanics, or for the party member that gets glomped by adds.
    protecting our team with early Dark Missionary feels good, and that's why I want an early Oblation.
    Adding a Vigilant effect on top just feels right. DRK has always used Sigils like Sole Survivor, and I would LOVE to see that aspect of the "delayed magical sigil" expressed more in our gameplay kits!
    (1)
    Last edited by bundythenoob; 04-01-2025 at 03:36 AM.

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I haven't really struggled with anything since 7.1's buffs to DRKs overall kit and Dark Mind finally becoming a real button in all content.

    If anything I'd say TBN is the thing that should get the low level version, something on par with Sheltron, Raw Intuition and Heart of Stone
    (2)

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