Kinda of a double edge sword. SE can now just say your using the plug in or database and ban you if your caught harassing someone. So this works for but also against anyone using it.
Kinda of a double edge sword. SE can now just say your using the plug in or database and ban you if your caught harassing someone. So this works for but also against anyone using it.
I think they already do that for inventory, which is why using many items has a cast time (validation check). I heard somewhere that wasn't the case in 1.0 so there was load time whenever you opened your inventory. Offloading excessively recurring features client side is the natural first choice for most cases where possible.I am sure that is their justification for it. But it's incompetent.
They could choose to externalize literally anything else to make up for the extra server processing.
For example, they could have the client directly handle inventory with a different server IP/machine entirely. The only time the server would need to know the inventory is when it's relevant, and in those cases, it can communicate with the inventory server, such as when you discard an item that spawns an S rank.
Another example is they could have the client directly communicate with the chat server that is on a separate IP and machine, potentially allowing for cross-DC FC chat and help support the implementation of a cross-DC Duty Finder.
Ideas like this completely offload the processing from the server and its current IP addresses, or minimize it a lot, but instead they'd rather do that with one of the most security-sensitive features.
Programmers do not exist

I hope square manages to find a way to Nuke Dalamud
Please fix this.
tbh they probably don't have the slightest idea of how to stop third party anyway. that's probably why the director is only ever pleads for people to not use them.
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