

i am pretty sure storing an actual item+ dye is a lot worse than a simple checkbox of the armor pieces you accquired already.WoW uses the same cosmetic system that DC Universe Online used, which is not surprising as the latter came out a year earlier and Blizzard has no problem copying good ideas. I do wish FFXIV would simply their cosmetic system. I suspect nobody on the FFXIV team wanted to have a limit on the number of glamours that could be stored, but they are instead bound by the limits of what their engine can accomplish.
What I'm trying to say is their frustrating approach is probably based more on what they were able to do and less on what they wanted to do. I could certainly be wrong, but that is sometimes the case in these scenarios.
As a more well known example, players wanted more stash space in Diablo 4, only to find out that the reason Blizzard was reluctant to provide it was because their existing setup loaded (into memory) the entire inventory and stash contents of every player you encountered. So it wasn't that they didn't want to provide more storage, it was that they couldn't provide it for performance reasons.
I think it's well known that FFXIV is a bit of a coding nightmare. I think there are a lot of things they want to do but can't without much, much more work than players probably assume.
Which is a text book example of how not to do it. It's nonsensically for a game to load the contents of other player's personal chest, just when you walk past them. Most probaly a scenario like "some of our core systems are utter garbage, programmed by an intern 12 years ago, who now happens to be our boss, so we cannot even bring that topic up". Which is not uncommon for any sort of client/server application that's running for years and years.As a more well known example, players wanted more stash space in Diablo 4, only to find out that the reason Blizzard was reluctant to provide it was because their existing setup loaded (into memory) the entire inventory and stash contents of every player you encountered. So it wasn't that they didn't want to provide more storage, it was that they couldn't provide it for performance reasons.
The problem is, when you have to fix spaghetti code that nobody in your company understands any longer, it will take time, i.e. money. That's why SE could do some things in island sanctuary that they could not do in housing, as they programmed it anew, not on top of some age old garbage system.
So the cost of enhancing the wardrobe system could be enormous, as they might have to completely rewrite that part of the game from scratch.
Wasn't sure what to expect clicking this but glad i did.
You are right on the money about rewards.
When it was announced a new glam system was coming practically the entire player base warned SE to use something like WoWs.
SE turned around and laughed that they know best and their system will be far better.
It came out, players hated it, SE shrugged and went "Whoops teehee, too late now, cant change it, spaghetti code yadda yadda".
We COULD of had a system that works but SE "Always knows best". They know what players want even if we tell them what we want is different from what they tell us we want...... and look how thats turning out for the game......
Occult Crescent disappointed. See y'all in 8.0

It’s because of ignorance on players side .they think that making changes in game is as simple as switching the light onWhat I'm trying to say is their frustrating approach is probably based more on what they were able to do and less on what they wanted to do. I could certainly be wrong, but that is sometimes the case in these scenarios.
As a more well known example, players wanted more stash space in Diablo 4, only to find out that the reason Blizzard was reluctant to provide it was because their existing setup loaded (into memory) the entire inventory and stash contents of every player you encountered. So it wasn't that they didn't want to provide more storage, it was that they couldn't provide it for performance reasons.
I think it's well known that FFXIV is a bit of a coding nightmare. I think there are a lot of things they want to do but can't without much, much more work than players probably assume.
>> "Here's the payment for the job we expect you to do up to industry standard."
<< "I would, but see, I made a mistake 12 years ago and am therefore disabled. Well, not really disabled, but in a similarly pitiful state, in that I expect pity. So, you'll do the decent thing pay hourly as if I were going to finish in a normal time and accept that things will not necessarily be up to industry quality nor on time, surely?"
We can be aware of spaghetti code and still have reasonable expectations commensurate to the payment given and the margin of profit the game therefore generates.
The only way in which we could be said to be asking for <a simpler, more intuitive, and ultimately less data-intensive implementation already demonstrated across multiple MMOs, including ones that the XIV dev team themselves have played and explicitly taken cues from repeatedly> to be done as quickly as "switching the light on" is in that we gave assumed it'd take a decent bit of time but also have been asking for it for a decade now.
If that were the general attitude, mankind would still be sitting in caves waiting for someone to invent fire.
"Bro, why it's so cold here?"
"Bro, lighting that wood is not as simple as waiting for the sun to turn up."
800 item ID's + dye ID
every equipable item ID + binary (have/not have)
im not sure in what world you think that is less data to store than the current system
the only issue (apart from the data storage) that would arise from a WoW style transmog system is how it'd play with dyes.
would you need to re-dye everything everytime you use an item for glam, or would the system be robust enough to be able to apply a dye to the collection data? even then it runs the issue of what you do if you want the same item with 2 different dyes. (i have duplicate items in my glamour dresser in jet black and pure white, because i dont want to spend the money to change the dye depending on what im using it for)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





