Quote Originally Posted by Kazuke_Miso View Post
But they have always tried to do more than DDR:



O8S Forsaken 1

https://youtu.be/obJEyZpb1Vg?si=l2szDJcmvL6E3Iwg&t=70

A6S CC phase: https://youtu.be/04yIFeihEv0?si=XIW5Ee0BGXatP4sb&t=166

E8S add phase: https://youtu.be/ON7D3uqnjSw?si=Iavbm9sSshF2pgRB&t=246

T7: https://www.youtube.com/watch?v=K_uFmPaPedE

Anyone telling you that this game has always just been DDR is LYING AND DECEIVING YOU.



Honestly, I used to care about clearing Ultimates and getting respectable logs. But after clearing DSR I just can't do it anymore. It's so dreadfully boring, and the fact that people praise DSR as the best fight, it made me realize that there's no hope for this game moving forward because the current slate of players literally love eating this slop. If people want challenging gameplay that isn't just rehearsing the same dance again and again in front of your theater director, go play other games. Seriously. If you want strategic skill, modded XCOM provides that in spades and is far harder. If you want quick reaction, play any FPS. For action frenzy, go play Diablo or a Diablo clone. Even for "dance" type games, Soulslikes do it far better than FF14 (you are memorizing the boss's moves after all in Souls).

FF14 used to fill the niche, along with other MMOs, to reward cooperative play and learning how to play as a team. That doesn't exist anymore since everything is now DDR fights where one player failing the dance means everyone dies with no chance of recovery. There are no more organic moments in raids where you pull off a sick recovery because it's just a binary "did you do the dance?!? if yes -> continue; if no -> everyone dies". The only thing resembling that these days is going on tank and shielding someone with a vuln right before a raidwide. That's it LOL.
Exactly. There's no real 'cooperative' play or synergy. They're just picking a fight that, for a solo player, would be rather unimpressive and most likely be cleared within 30 min for a Savage fight, or 90-120 min for an Ultimate. But no, now they're coming in and just x8 the whole fight. That's called inflated difficulty. It's like picking the ER Malenia fight but you're always queuing up with 7 other people and every time someone dies all die and go back to the start. That is just so incredibly cheap game design.