Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 48
  1. #11
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    363
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    The first fight of this tier is my absolute favorite. Reminds me of mirror B mixed with Austin powers
    (2)

  2. #12
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    117
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    P8S also has a "hide behind the adds to avoid gaze" mechanic in p1.

    I genuinely think M7 might be one of the best fights in the game, and it's quickly become one of my favorites. Visually great with the transitions between the multiple arenas and the arenas themselves (gee Brute Bomber, how come the devs let you have three arenas in one raid?), and I feel the mechanics are a very reasonable level of challenging for level 100, mid-tier optional raid content. Straightforward enough to solve within a single lockout (though I totally get why the hide behind the adds stuff could throw people off) but still with enough bite to them that you aren't falling asleep at the screen. I've run it a couple times now and had a wipe in every run, which IMO is how day 1 raids should be when all or most of the party are fresh to the fight.


    Really looking forward to the savage and seeing what they cook with it, even if I already know I'm going to be miserable doing it on Red Mage again like I was in M3S LMAO
    (2)

  3. #13
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,370
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think M7 might be my favorite of the bunch. I really enjoyed the arena changes, and how Brute Abombinator used the environment for his attacks. His attacks felt genuine, and less mechanic-y The music is also awesome!

    Brute Bomber must be avenged!
    (6)

  4. #14
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    128
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    The fight is super fun, but Quarry Swamp could have been more intuitively presented I guess? I ran with some of my static mates and we were killing the adds well before the Swamp cast went off, to the point where their corpses were despawning at around the same time... so the lightbulb never went off in our heads. We ended up beating the fight without knowing how tf it worked, lol.
    (3)

  5. #15
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Router View Post
    The fight is super fun, but Quarry Swamp could have been more intuitively presented I guess? I ran with some of my static mates and we were killing the adds well before the Swamp cast went off, to the point where their corpses were despawning at around the same time... so the lightbulb never went off in our heads. We ended up beating the fight without knowing how tf it worked, lol.
    That's pretty much what happened with my group
    Since the tanks didn't interrupt the cast I hard focused my damage on them because otherwise we'd get hit hard
    (0)

  6. #16
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xapapetsu View Post
    I was wondering the opinion of casual players who don't run extremes or savage fights.

    I absolutely fell in love with the 3rd fight of this tier and I feel like it's the best normal fight sqex has ever created, but I wanted an outlook from people who don't normally run harder content.

    In my opinion it's hard but not too hard, I think an average group could clear within 3-4 wipes, the mechanics feel good and have pretty good telegraphs if you're use to looking for them, and the story is so much better than the msq story for dawntrail. These are just my opinions and these types of fights are exactly what I think the game needs to help players improve but I'm just a raider so I'm use to hearing my opinion doesn't matter.
    I avoid all dungeons/trials/raids that are not required to progress the MSQ. The fundamental design philosophy doesn't interest me at all. Far prefer PvP, despite its weaknesses.
    (1)

  7. #17
    Player
    Auroracuno's Avatar
    Join Date
    Apr 2024
    Posts
    10
    Character
    Sun Stealer
    World
    Balmung
    Main Class
    Summoner Lv 97
    Quote Originally Posted by Xapapetsu View Post
    I was wondering the opinion of casual players who don't run extremes or savage fights.

    I absolutely fell in love with the 3rd fight of this tier and I feel like it's the best normal fight sqex has ever created, but I wanted an outlook from people who don't normally run harder content.

    In my opinion it's hard but not too hard, I think an average group could clear within 3-4 wipes, the mechanics feel good and have pretty good telegraphs if you're use to looking for them, and the story is so much better than the msq story for dawntrail. These are just my opinions and these types of fights are exactly what I think the game needs to help players improve but I'm just a raider so I'm use to hearing my opinion doesn't matter.
    I have never done Extreme or Savage level content while it was current.

    My PF group got wrecked by M7 and M8 a couple times, with the first M8 group disbanding after it became clear we didn't have enough DPS to clear the check. DPS couldn't stay up and our "Genesis of Legends" healer spent more time on the floor than fighting. Having to Rathalos the adds was surprising, but my group picked up on it after a few pulls and we got the clear after 30 minutes or so.

    How does M7 compare to a newer Extreme (unsynched) like Valigarmanda? I've been wary of trying anything harder than Normal stuff since it feels like I'm a decade behind everyone else.
    (0)

  8. #18
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    I like the fight im just mad its not an redacted fighter but overall the savage version of this fight is gonna be a wall. Step outta the way honey b lovely..... redacted redacted is the new wall and he plans to ensure brutal torment and rage quits in party finder.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  9. #19
    Player
    AstreMcClain's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    33
    Character
    Batto Mcclain
    World
    Famfrit
    Main Class
    Bard Lv 100
    I just did the fight as a RPR and I like it, but I couldn't see which weapons were glowing for tells because they were both too in front of boss- So I died multiple times because I couldn't see which ones were glowing (And yes, I had my camera maximum zoomed OUT)

    Everything else is fine- Heck if the weapons were just out more I'd be able to see them.

    At first I thought he was too big but then I remembered Prototype Carbuncle.

    Not being able to see the weapons is my only issue with it. So I Dunno if it was a bug or not.
    (2)

  10. #20
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,027
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AstreMcClain View Post
    I just did the fight as a RPR and I like it, but I couldn't see which weapons were glowing for tells because they were both too in front of boss- So I died multiple times because I couldn't see which ones were glowing (And yes, I had my camera maximum zoomed OUT)

    Everything else is fine- Heck if the weapons were just out more I'd be able to see them.

    At first I thought he was too big but then I remembered Prototype Carbuncle.

    Not being able to see the weapons is my only issue with it. So I Dunno if it was a bug or not.
    That’s a fair point, even with your camera zoomed all the way out it’s often hard to see his tells

    I noticed it was sorts difficult to see which wall his vines were attaching to in the third phase depending on my orientation
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread