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  1. #31
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    The new skills won't make up for drk's pull nerf in 7.1. Sure they will return but nothing as bad as pre-7.1.
    Let's hope. As noted above, I agree with Olivia that having more options is going to make life more difficult for the disinterested, but that's tolerable to me if there are multiple ways of splatting an inept enemy.

    Grouping em up, breaking guard, and whacking them with a sledgehammer felt more like an abattoir than a contest.
    (0)

  2. #32
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    168
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Not game breaking, but it's a significant amount of added damage and is going to get annoying fast with all that sniper fire constantly flying around at a range people normally can't hit at. It's quite a lot of plink. And people do play ranged because it's easy. least efficient? Kind of. but easy so it's about half of alliances pretty often.
    (0)

  3. #33
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Video short idea for you content creators. Get a bunch of tanks at WDP in the dueling area punting each other 30 yalms. Trust me on this, if you stagger the timing of each pair it'll be gold, particularly when combined with post-punt gap closers.

    Suggested background music: Puppet On A String.
    https://youtu.be/Ga1kMdJCc_Q?si=iqUe6jMB-qtkKqNX

    OMCC, folks, I am very serious about this. I'd completely forgotten about the oompah horns and Sandie Shaw's lovely low notes with a hint of growl and that natural vibrato.
    (0)

  4. #34
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Gunz_Zbestest View Post
    If you can pop purify as you anticipate a dive, you can run right past them potentially. One thing I enjoy about pvp is seeing small strategies evolve over time and how teams learn to adapt and overcome those problems.
    Don't tell me, tell to those Bards and those who got push off the bridge lol
    (0)

  5. #35
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Overall, I thinks they are slowing take a turn back to Heavensward and Stormblood PvP where players get choose to customize their job to fit their style.
    Those played since 2.4 should able to recall that we used to get freedom to choose our own PvP side actions, instead of same set for everyone
    Remove those 2 baby protecting screens and let us go attack base early before enemy can mass produce mechs or let us harrass enemy base to prevent enemy pilot from boarding
    (0)
    Last edited by Divinemights; 03-25-2025 at 11:03 AM.

  6. #36
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    tee hee i just want to shoot people with my 80k marksman spite
    (0)

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,996
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    Ehh not at all, it's nothing game-breaking... Even less since 7.1 introduced several guard-reducing mechanics already. Ranged is also one of the least efficient roles in frontline to begin with..
    The problem isn't the guard reduction it's the range. But honestly I don't think it's gonna be more than just annoying constant mosquito bites coming at you randomly from everywhere. This is not that far from Marksman's Spite's range (which is 50y).
    (0)

  8. #38
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Can report that Shatter is still crap. New actions seemed pretty underwhelming other than comets landing everywhere. I imagine the lightshow will be yet another accessibility issue. Gave me a headache.

    Wonder if we get Onsal or Secure next. Might be a better test.
    (1)

  9. #39
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    714
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mawlzy View Post
    Can report that Shatter is still crap. New actions seemed pretty underwhelming other than comets landing everywhere. I imagine the lightshow will be yet another accessibility issue. Gave me a headache.

    Wonder if we get Onsal or Secure next. Might be a better test.
    Shatter is a weird one. Due to the ice, any action that does damage or increases damage might be preferred here. Breaking the ice faster is always a good thing.
    (0)
    99.99% chance probably a Titanman alt

  10. #40
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bonoki View Post
    Shatter is a weird one. Due to the ice, any action that does damage or increases damage might be preferred here. Breaking the ice faster is always a good thing.
    Yeah tbf I didn't anticipate the changes would help me like it. Mostly wanted to see if the feel was any different. AST felt squishier, and the increase in the dash cooldown is noticeable. WAR seemed a little better, particularly Primal Rend. Full Swing is funny but mostly useless. I suspect the overall issue is most of the effective actions are on pretty long cooldowns.
    (0)

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