Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 62
  1. #21
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    258
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    SE has already hinted that "improved encounter design" means a complete lobotomization of jobs to compensate for the difficulty. This aligns with Yoshi-P telling bored healer mains to play Ultimate.

    If SE were promising to deliver either of these two (improved job system or better encounter design), I would consider trusting them. Giving the community both? In just 3 even patches? You’d have better chances of winning the lottery.
    (7)

  2. #22
    Player
    Luca_'s Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Luca Vares
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by brinn12 View Post
    SE has already hinted that "improved encounter design" means a complete lobotomization of jobs to compensate for the difficulty. This aligns with Yoshi-P telling bored healer mains to play Ultimate.

    If SE were promising to deliver either of these two (improved job system or better encounter design), I would consider trusting them. Giving the community both? In just 3 even patches? You’d have better chances of winning the lottery.
    Even if it were to happen, I have absolutely no faith in any kind of job redesign after the changes they've made in the past couple years. SMN reduced to eating legos, VPR having its debuff removed almost immediately, everything they're doing to BLM, DRK and GNB having their gapclosers replaced, GNB cartridge management being nullified, AST being further lobotomized. There is absolutely no reason to think they'll finally get it together if we give them more time. It seems like every "rework" will just be removing core elements until swapping jobs is effectively just a cosmetic change to your hotbars and glam.
    (6)

  3. #23
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,893
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by brinn12 View Post
    SE has already hinted that "improved encounter design" means a complete lobotomization of jobs to compensate for the difficulty. This aligns with Yoshi-P telling bored healer mains to play Ultimate.

    If SE were promising to deliver either of these two (improved job system or better encounter design), I would consider trusting them. Giving the community both? In just 3 even patches? You’d have better chances of winning the lottery.
    Do we actually think they're gonna do improved encounter design? I mean normal content was decent but a far from a big improvement, ext/savage to me was fun but not really a improvement, I do know 7.2 is meant to be this turning point of sorts but I can only imagine them doing so much with the encounters that is interesting.

    It's a shame because a good job system works very well with good encounters but only have one leads to a very half baked feeling hence why this game is basically a DDR game, as if it was the reverse it would be a striking dummy simulator.

    I really do think at the end of the day it's such a odd and counterproductive choice to only focus on one aspect of the PVE battle design but ignore or outright make a already boring system even worse, which impacts how much replay value and how fun that encounter design is still.
    (6)

  4. #24
    Player
    Bekuta's Avatar
    Join Date
    Dec 2022
    Location
    Limsa Lominsa
    Posts
    55
    Character
    Chuchunni Chunni
    World
    Exodus
    Main Class
    Black Mage Lv 92
    It's very funny to me that the plan to secure the longevity of FFXIV isn't to venture into horizontal progression and make classes more varied, but to instead homogenize everything and just make fights require you to run around more and more.
    (13)

  5. #25
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    593
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ovIm View Post
    Shorter mechanics that are not on a fixed timer would be a good start.
    You got the Yolo bees in M2N/S that is mostly a react mechanic but more of those would be fun.

    Classes that offer optimization potential and depth would be a good start.
    classes never had any depth in truth. just linear difficulty tied to a bloated bar and a timer.


    Literally anything that is not "memorize this static unchanging list of things that details what happens in the next 12 minutes to the second to know where to stand when." is what I read a lot in this forum. Not completely random, but also not fully static.
    every single MMO handles this the same way. every single boss has a timeline and a set number of variations. Ff14 is not worse or better in that department.


    Enemies used to have skills that could be interrupted.
    a great deal of them still do. Take one of the newest RAID Jeuno, the Lala that can cast meteor and which can be interrupted. The trash Robot also has a spell that can be interrupted.

    I don't know any in Savage or Ultimates but then again, I am pretty new so what do I know?

    Having more wouldn't hurt. I am ready to see more chaos and dead bodies.

    I personally want more Math robots to make people quit the raid on sight.

    Imagine a fight with platforms that rotate, you are provided with a limited safe area, and before all of this the boss casts confusion followed by Ice + light party stacks which wipes the entire party/ alliance if they fail.

    On second thought, don't put me in charge of fight design. I would totally make the most obnoxious, infuriating fight ever just to see players suffer and then release it on April 1st.
    (0)

  6. #26
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,117
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Simplification is the keyword, so they can chase these new players that don't exist and are returners to the game who probably left due to lack of change and just want to see the new tidbits of MSQ storytelling if it was become better.

    An MMO should want to make you subscribe for multitude of activities and an open world with said activities. Not send you to "play other games".
    They should add job complexity, talents, choices and just straight up turn the open world content into a "expedition" or introduce the expedition in the very first patch of the expansion.

    Anyone who wants to know how an actual MMO is supposed to work, go play WoW classic/vanilla in any iteration. From the actual game, to TurtleWoW's private server. I played actual vanilla, and communities are created in open world content, by questing together and meeting later, talking while questing for a long time, grinding, helping.

    Not hunt trains and fates. The open world needs to matter, the dungeons need to matter. That is what an MMO is.
    (5)
    Last edited by Hallarem; 03-25-2025 at 04:35 AM.

  7. #27
    Player
    Voryn's Avatar
    Join Date
    Aug 2023
    Posts
    164
    Character
    Voryn Thelas
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kazuke_Miso View Post
    You WILL do DDR raids until your death with braindead jobs and you WILL like it!!
    How are “DDR” mechanics the scapegoat for black mage allegedly needing shorter casts to handle them, and jobs getting easier? Don’t more predictable mechanics make it easier to understand how to maintain uptime as a caster and to have a “correct” rotation as a tank/melee? Like I know when I want to use Sprint to slidecast better as healer or rdm if I know what’s coming up, and I can plan ahead when to use the specific things like Afflatus Misery or Acceleration. I might be misunderstanding what you mean by “DDR.”

    My assumption is that if black mage casting getting easier, then it’s maybe for the sake of less predictable/rigid mechanics in the future. But I’ll only believe it when I see it. I’m still of the suspicion that their real intentions for the simplifications are to help worse players do enough damage, or because that’s their easy way of making it simpler to balance the jobs.
    (1)

  8. #28
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hallarem View Post
    Simplification is the keyword, so they can chase these new players that don't exist and are returners to the game who probably left due to lack of change and just want to see the new tidbits of MSQ storytelling if it was become better.

    An MMO should want to make you subscribe for multitude of activities and an open world with said activities. Not send you to "play other games".
    They should add job complexity, talents, choices and just straight up turn the open world content into a "expedition" or introduce the expedition in the very first patch of the expansion.

    Anyone who wants to know how an actual MMO is supposed to work, go play WoW classic/vanilla in any iteration. From the actual game, to TurtleWoW's private server. I played actual vanilla, and communities are created in open world content, by questing together and meeting later, talking while questing for a long time, grinding, helping.

    Not hunt trains and fates. The open world needs to matter, the dungeons need to matter. That is what an MMO is.
    Mao agrees. Game right now feels to Mao like is just DDR with little bits open empty spaces in-between. In WoW Mao has all sorts activities in open world to has funs with.
    (8)

  9. #29
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MsMisato View Post
    stun/silence/block
    no one has a silence or block, Stun is limited to Tanks and Melee dps, i don't really count white mage in there.

    I think you don't know what "Block" means, Paladin is not blocking an attack, he is only reducing the damage slightly, also it is RNG and not active, the closest thing in this game to an active block is TBN.
    (1)

  10. #30
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    830
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 63
    Quote Originally Posted by Arohk View Post
    no one has a silence or block, Stun is limited to Tanks and Melee dps, i don't really count white mage in there.

    I think you don't know what "Block" means, Paladin is not blocking an attack, he is only reducing the damage slightly, also it is RNG and not active, the closest thing in this game to an active block is TBN.
    i suggest you go reread some of your tool tips, there's a couple of jobs with a silence skill. I missed the bit about active blocking though. TBN is just a barrier buff nothing more and if it gets eaten up before the timer expires it triggers an free action. The closest I think they they ever came to something was along the lines of paladins shield swipe based of if they blocked which induced pacified, but they did away with bosses taking effects like that after level 50. Just like stun just almost becomes moot after level 50 except on trash mobs. Most times its just silly ass QTE events like oh break the chains, stop the sword from smashing and so on.
    (3)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast