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  1. #1
    Player
    LinaAkayomi's Avatar
    Join Date
    Jul 2019
    Posts
    292
    Character
    Rin Yamaneko
    World
    Balmung
    Main Class
    Scholar Lv 100
    I don't see how these changes are bad
    2s cast times means you can slidecast more efficiently
    Triplecast now becomes a mobility tool
    Not worrying about a clock ticking down means you don't get bricked out of your cast if you miss it by <1s (And also helps if your ping is high, or if you lagspike)
    You could argue that you lose "class fantasy" but IMO, this is closer to what Black Mage was in other single player FF games: A turret that casts F4 every turn until it runs out of mana
    (7)
    7.3 WILL SAVE HROTHGAR!! TRUST THE PROCESS!!

  2. #2
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LinaAkayomi View Post
    I don't see how these changes are bad
    2s cast times means you can slidecast more efficiently
    Triplecast now becomes a mobility tool
    Not worrying about a clock ticking down means you don't get bricked out of your cast if you miss it by <1s (And also helps if your ping is high, or if you lagspike)
    You could argue that you lose "class fantasy" but IMO, this is closer to what Black Mage was in other single player FF games: A turret that casts F4 every turn until it runs out of mana
    The whole point of the job's design was... I trade movement for big d**k damage. All they've done is add movement tools becuase the only way they know to make fights harder is to make them increasingly-elaborate DDR mechanics.

    Also, if I may bring up something here.... does anyone remember exactly why SE didn't like the nonstandard Paradox rotation in the first place?

    Because it traded minor DPS optimization losses for heavily increased mobility. It was developed as a counter to increased demand for BLM to move during fights, and guess what? SE hated it becuase it "went against the class fantasy" of being a turret caster, and made that known.

    Ironically, they're essentially going back on their "Decision" about BLM mobility with this job rework. The blatant hypocrisy of it is hilarious, actually.
    "We didn't like that thing you were doing, until we realized we're too bad at game design to make the fights more intense without making you move more, so now we have to add all these movement tools and turn it right back into the thing we said we didn't like."
    (7)
    Last edited by Auro_Seldaris; 03-25-2025 at 03:21 AM.

  3. #3
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Also if simplifying the heck out of jobs is their whole mentality, can we get 1-2-3 combos slotted into one button already to lessen bloat? Instead of bricking complexity down from jobs.
    (1)

  4. #4
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    459
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by LinaAkayomi View Post
    Triplecast now becomes a mobility tool
    You already could use it for that, or instead you can use the many instant spells BLM can use that can cover movement/using aetherial manipulation/between the lines. Have you not looked at the job for the past 2 expansions or something ?
    (2)