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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,972
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    There is a lot of choices that leave me a little confused within their design. First they're bringing back secure, they're adding a huge damage increase within the capture points, probably as to encourage small skirmishes to actually kill targets, but then if history has any right to it (and history is always right), secure has been played with zerg blobs since ShB (and mount/potency changes), running from one point to another. This seems contradictory with what history has shown to me, and they also add teleporters to make sure that the only case where blobs take time to actually go back to capture points from the middle, they'll actually be able to get there in a snap?

    And then we get full swing. Don't get me wrong, this is a meme action and it's going to be hilarious. But why the change of mind? I do remember SE being mad "ledge monks" before they removed the map from the pool...

    As for role actions, this seems pretty simple to me:

    TANK:
    - Rampage: DRK sinkhole / premade favorite tool to delete full groups again. Salted Earth area has also been increased.
    - Rampart: looks very powerful, probably the favorite tool for solo tanks to go for.
    - Full Swing: meme ability, the guard break is irrelevant (it just allows to remove guard in order to generate pushback), most players guarding in FLs do it when they're "already dead" anyway. The only situation where I find using guard when chased by a blob is to gain some tempo, select an ally, and teleport to them if I can... At best this ability will allow to secure kills by punting the guarded players back into your team, which is how you could use MNK before DT removed the stun. I think this is going to be a Secure meme more than anything, but casuals are probably gonna use it everywhere anyway.

    MELEE DPS:
    - Bloodbath probably has interesting combos on certain melees. Curious to see how it holds up compared to rampart.
    - Swift, maybe the meta safeguard that you truly need as a competent melee? A second purify is worth more than anything else in FL. You don't generally die because of damage already as a melee.
    - Smite is back I guess? Sounds like a gimmick to me. If on the OGCD then perhaps a way to secure/steal kills?

    RPHYS:
    - Dervish: frankly sounds bad to me. You don't need movement speed + 25%, but perhaps it's gonna save people? The lowered recast is a meme. Does it even stack with sprint? (nothing usually does)
    - Bravery: probably just the default meta pick just for the damage buff AND damage resist. Essentially allows you to bypass the FL innate DR when attacking ranged classes, and lower melees/tanks to what ranged classes are like. Probably very dangerous paired with stuff like Spite + chainsaw.
    - Eagle eye: if this is not on the OGCD, this is going to be a gimmick at best imo. Guard bypasses are extremely underwhelming in FL due to innate DR unless you are like BH5 with Drill or a full RDM melee combo.

    CASTER DPS:
    - Comet: this is going to be both 1) a meme that everybody and their mothers take and 2) depending how it casts potentially a premade pick to combo with Rampage in a DRK sinkhole. Please look forward to it.
    - Phantom Dart: back from feast, it was very meta in an arena mode, will see how it goes in FL. Probably very good if you want a specific target dead, like a pesky melee that you know all of your team is attacking.
    - Rust: probably the meta pick especially combined with Diabrosis, but it depends of the range. If it's just 6y this is going to feel underwhelming outside of choke points. I assume it works against recuperate right? healing potency of actions, or just spells?

    HEALERS:
    - Healan: What's the recast on this? Spammable? GCD? OGCD? Impossible to tell how strong this is going to be.
    - Stoneskin: probably good, especially against damage sustain/pressure on certain points like mid Onsal?
    - Diabrosis: similar to Rust, potentially meta/great, but depends of application and radius.
    (5)

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Divinemights View Post
    I already can see Dark Knight rush into people near ramp of platform on Secure and drag bunch people to the ground
    That's what l hated the most about secure. I guess l will be guarding the base camp for the entire match
    (0)

  3. #13
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Divinemights View Post
    I already can see Dark Knight rush into people near ramp of platform on Secure and drag bunch people to the ground
    There'll be bards for that now.
    (1)

  4. #14
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,020
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    When it comes to debuffs like Rust, Rampage, Phantom Dart or Diabrosis I wonder if they stack if cast by several players - team mates, alliance members, enemies from the third team - at once (I am almost certain they won't stack as the result would be absolutely bananas) but I think this could leave solo players with somewhat interesting choices. Should you pick a debuff just to be sure it's there but then risk that you waste your role action slot (for example) 30-60% of the game depending on how many people with the same class are close to you at any given point? Or should you pick something selfish/solid but not always optimal? (I suppose many will gravitate towards this option.)
    For premades I guess it's also interesting because you'd want a good distribution of role actions and ensure that the individuals with a given role action also stick together more or less consistently to maximise their combined impact.
    (0)

  5. #15
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    What's the recast on this? Spammable? GCD? OGCD? Impossible to tell how strong this is going to be.
    The updated job guides are already up. For example, White Mage. Scroll to the bottom for the details on the role actions.
    (1)

  6. #16
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,972
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Loggos View Post
    When it comes to debuffs like Rust, Rampage, Phantom Dart or Diabrosis I wonder if they stack if cast by several players - team mates, alliance members, enemies from the third team - at once (I am almost certain they won't stack as the result would be absolutely bananas) but I think this could leave solo players with somewhat interesting choices. Should you pick a debuff just to be sure it's there but then risk that you waste your role action slot (for example) 30-60% of the game depending on how many people with the same class are close to you at any given point? Or should you pick something selfish/solid but not always optimal? (I suppose many will gravitate towards this option.)
    For premades I guess it's also interesting because you'd want a good distribution of role actions and ensure that the individuals with a given role action also stick together more or less consistently to maximise their combined impact.
    Stacking is a good point. Very probably won't stack, so you're bound to overwrite. I kinda hope that you can actually see on the party lists what role action is being chosen so that you can adjust to the team more easily...

    Quote Originally Posted by AmiableApkallu View Post
    The updated job guides are already up. For example, White Mage. Scroll to the bottom for the details on the role actions.
    Ah thanks, didn't think about looking there for some reason...

    10y radius for Diabrosis debuffs sounds pretty wide, without going literally SCH wild, we'll see how it goes. It's like a way better Mummify.
    5y for Rust in comparison though? Eeeeh, that's very small.
    Both are going to be up for most re-engagements with 30s and 45s recast.

    The 15s recast on Phantom Dart is actually interesting and makes it very powerful I think, especially with teams that do mark primary targets.
    (2)

  7. #17
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Bravery has a range of 30y. I assumed it was a self buff but looks like you can use it on teammates O_O
    (2)

  8. #18
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Teno View Post
    There'll be bards for that now.
    There was Bard already for old Secure but these Bards are not reliable AT ALL.
    (2)

  9. #19
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Divinemights View Post
    There was Bard already for old Secure but these Bards are not reliable AT ALL.
    Well aoe cc + Blast Arrow is a surefire way to toss multiple people off without much effort.
    (2)

  10. #20
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    The 15s recast on Phantom Dart is actually interesting and makes it very powerful I think, especially with teams that do mark primary targets.
    The combo potential is very strong with this one. It's simple but it looks like a good burst of adrenaline especially on rdm/smn.
    (2)

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