TBH I had no idea so many ppl cared that much for Sunken Temple from ARR I always dreaded it during roulette since it slowed me down so any faster improvements would be fine.
TBH I had no idea so many ppl cared that much for Sunken Temple from ARR I always dreaded it during roulette since it slowed me down so any faster improvements would be fine.




Don't get me wrong, these old dungeons have long felt buggy and unpolished, which makes sense given how tight their deadline was for 2.0 release.
But the dungeons had ideas that have been thrown away today. Like moving adds onto platforms, finding items to figure out a code to unlock the treasure and getting punished when you do it wrong. Or Hullbreaker laying traps on the ground. They don't do anything like that now.
The bees having Final Sting made the tank have to think and plan a heavy mit for later in the pull, rather than just at the beginning, or try to get the party to kill the bees faster. Those bees will definitely not do Final Sting anymore, because I recall them mentioning it as an obvious issue for new players.
It will be sad to see all that go and it not actually be replaced with something equally interesting at least.
NPCs have their own actions (on a technical level), so this isn't necessary. Many of the NPCs in ARR duties still do ARR rotations and attacks, despite that we do not have them anymore as players.
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